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Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
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Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
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Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
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Gaoxia Zhu; Chew Lee Teo; Aloysius Kian-Keong Ong; Katherine Guangji Yuan; Chin Lee Ker; Yuqin Yang – Education and Information Technologies, 2025
Preparing the new generation to be data-literate citizens is a pressing challenge, and some explorations have been made to cultivate K-12 students' data science skills and attitudes. However, there is a lack of instructional models to guide the design of data science programs in K-12 due to its complex and interdisciplinary nature as well as the…
Descriptors: Data Science, Skill Development, Secondary School Students, Cooperative Learning
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Xiaolei Hu; Shuqi Zhang; Xiaomian Wu – Education and Information Technologies, 2024
The starting reasoning and promoting switch from intuitive system 1 to deliberate system 2 for provoking creative thinking is lacking feasible model, especially during the global pandemic. We established a visible, trainable and learnable (VTL) model with digital technique to promote this dual switch for creative thinking. This study was…
Descriptors: Creative Thinking, Abstract Reasoning, Innovation, Foreign Countries
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Meijuan Li; Hongyun Liu; Mengfei Cai; Jianlin Yuan – Education and Information Technologies, 2024
In the human-to-human Collaborative Problem Solving (CPS) test, students' problem-solving process reflects the interdependency among partners. The high interdependency in CPS makes it very sensitive to group composition. For example, the group outcome might be driven by a highly competent group member, so it does not reflect all the individual…
Descriptors: Problem Solving, Computer Assisted Testing, Cooperative Learning, Task Analysis
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Bekir Yildirim – Education and Information Technologies, 2024
This study aimed to examine the effects of TRIZ-STEM applications within an online flipped learning model on teachers' problem-solving skills, creative thinking dispositions, STEM teaching, and their understanding of the nature of engineering. The sample consisted of 57 teachers (24 in the control group and 33 in the experimental group) recruited…
Descriptors: Blended Learning, STEM Education, Teacher Education, Instructional Innovation
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Li, Jiansheng; Li, Linlin; Zhu, Zhixin; Shadiev, Rustam – Education and Information Technologies, 2023
A discussion forum is an indispensable part of a massive open online course (MOOC) environment as it enables knowledge construction through learner-to-learner interaction such as discussion of solutions to assigned problems among learners. In this paper, a machine prediction model is built based on the data from the MOOC forum and the depth of…
Descriptors: MOOCs, Discussion, Prediction, Models
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Göktepe Yildiz, Sevda; Göktepe Körpeoglu, Seda – Education and Information Technologies, 2023
Traditionally, students' various educational characteristics are evaluated according to the grades they get or the results of their answers to the scales. There are some limitations in making an evaluation based on the results. The fuzzy logic approach, which tries to eliminate these limitations, has recently been used in the field of education.…
Descriptors: Foreign Countries, Students, Student Attitudes, Problem Solving
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Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
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Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
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Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
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Li, Yangyang; Jiang, Chunlian; Chen, Zengzhao; Fang, Jing; Wang, Chenyang; He, Xiuling – Education and Information Technologies, 2023
This study was conducted to examine peer tutoring models in collaborative learning of mathematical problem solving (MPS) in flipped classrooms and their effect on group achievement. Quantitative data collected include 32 videos of eight groups of students in four MPS periods that were designed based on a simplified version of Polya's four-stage…
Descriptors: Students, Peer Teaching, Tutoring, Models
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Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability