Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Foreign Countries | 2 |
| Models | 2 |
| Asynchronous Communication | 1 |
| Calculators | 1 |
| Computer Mediated… | 1 |
| Decision Making | 1 |
| Energy Education | 1 |
| Environmental Education | 1 |
| Epidemiology | 1 |
| Graduate Students | 1 |
| More ▼ | |
Author
| Balacheff, Nicolas | 1 |
| Cruz-Cano, Diego | 1 |
| Ferreira, Marcello | 1 |
| Gonçalves, Celso | 1 |
| Ney, Muriel | 1 |
| Strapasson, Alexandre | 1 |
| Woods, Jeremy | 1 |
| da Silva Filho, Olavo… | 1 |
| do Nascimento Maia Soares,… | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 1 |
Audience
Location
| France | 2 |
| United Kingdom (London) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Strapasson, Alexandre; Ferreira, Marcello; Cruz-Cano, Diego; Woods, Jeremy; do Nascimento Maia Soares, Marco Paulo; da Silva Filho, Olavo Leopoldino – International Journal of Educational Technology in Higher Education, 2022
The use of system dynamics as a learning tool for developing sustainable energy strategies and environmental education has advanced in recent years with the availability of new modelling software and webtools. Among the existing models, we highlight the online 2050 Calculators, which aim at simulating scenarios for greenhouse gas emissions, energy…
Descriptors: Energy Education, Environmental Education, Systems Approach, Computer Simulation
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models

Peer reviewed
Direct link
