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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
Akgül, Savas; Kahveci, Nihat Gurel – Online Submission, 2017
The aim of this study is to investigate the relationships among students' mathematics self-efficacy, their metacognitive skills in mathematics and their mathematics achievement in relation to their mathematical creativity. The study's sample consisted of 445 gifted and talented middle school students who attended grades 5, 6, 7, and 8 at 13…
Descriptors: Creativity, Academically Gifted, Mathematics, Self Efficacy
Park, Jongman; Kim, Minkee; Jang, Shinho – International Education Studies, 2017
This quantitative research examined factors that affect elementary students' creativity and how those factors correlate. Aiming to identify significant factors that affect creativity and to clarify the relationship between these factors by path analysis, this research was designed to be a stepping stone for creativity enhancement studies. Data…
Descriptors: Creativity, Elementary School Students, Gender Differences, Age Differences
Liu, Chen-Chung; Lu, Kuan-Hsien; Wu, Leon Yufeng; Tsai, Chin-Chung – Educational Technology & Society, 2016
Many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning in school. This study proposes an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity based on Csikzentmihalyi's system…
Descriptors: Peer Evaluation, Creativity, Story Telling, Self Efficacy
Olsen, Benjamin D.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2016
Science inquiry has been found to be effective with students from diverse backgrounds and varied academic abilities. This study compared student learning, enjoyment, motivation, perceived understanding, and creativity during a science unit on Models and Designs for 38 sixth grade students (20 male, 18 female; 1 Black, 1 Hispanic and 36 White). The…
Descriptors: Science Instruction, Student Centered Learning, Inquiry, Active Learning
Sims, Christopher Otter – ProQuest LLC, 2012
This dissertation presents an ethnographic account of the launch of "The Downtown School for Design, Media, and Technology," one of the most prominent American school reform projects in recent years. Drawing on popular accounts about children and young people's pervasive affinity for digital media, and especially video games, the…
Descriptors: Ethnography, Educational Change, Educational Technology, Video Games
Rikoon, Samuel H. – ProQuest LLC, 2013
Beyond the traditional notions of intelligence and academic achievement, the successful development of noncognitive or "soft" skills (e.g., personality factors, motivation, creativity) among school-aged youth represents an important objective for any educational system. Such skills have been shown to be significantly predictive of…
Descriptors: Student Development, Child Development, Skill Development, Personality Traits
Erdogan, Tolga; Akkaya, Recai; Celebi Akkaya, Sibel – Educational Sciences: Theory and Practice, 2009
The aim of this study is to determine the effect of the Van Hiele model based instruction process on the creative thinking levels of 6th grade primary school students. Pre test-post test matching control group quasi-experimental design was used in the study. Fifty five students enrolled in sixth grades during the 2005-2006 educational year formed…
Descriptors: Models, Geometry, Context Effect, Creative Thinking
Kim, Kyung Hee; Cramond, Bonnie; Bandalos, Deborah L. – Educational and Psychological Measurement, 2006
There is disagreement among researchers as to whether creativity is a unidimensional or multidimensional trait. Much of the debate centers around the most widely used measure of creativity, the Torrance Tests of Creative Thinking (TTCT). This study used data from 1,000 kindergartners (ages 5-7), 1,000 third graders (ages 7-11) and 1,000 sixth…
Descriptors: Scores, Creative Thinking, Creativity Tests, Kindergarten
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education

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