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Axelrod, Saul; And Others – Journal of Special Education Technology, 1987
Four 2nd-grade students completed addition problems on a computer, using video games as reinforcers. Two variable ratio schedules of reinforcement failed to increase student accuracy or the rate of correct responses. In a no-games reinforcement condition, students had more opportunities to respond and had a greater number of correct answers.…
Descriptors: Academic Achievement, Addition, Computer Assisted Instruction, Grade 2