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Khairulanuar, Samsudin; Nazre, Abd Rashid; Jamilah, H.; Sairabanu, Omar Khan; Norasikin, Fabil – Journal of Computers in Mathematics and Science Teaching, 2010
This article reports the findings of an experimental study involving 36 primary school students (16 girls, 20 boys, Mean age = 9.5 years, age range: 8-10 years) in geometrical understanding of 2D and 3D objects. Students were assigned into two experimental groups and one control group based on a stratified random sampling procedure. The first…
Descriptors: Gender Differences, Geometry, Mathematics Instruction, Elementary School Mathematics
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Edwards, Thomas G.; Ozgun-Koca, S. Asli – Mathematics Teaching in the Middle School, 2010
Evolving technology has played an important part in a common quadratic-function lesson. Having been mentioned repeatedly in numerous reform documents, a recurring lesson has involved changing the parameters in f(x) = ax[superscript 2] + bx + c and studying the effects on the graph. In both NCTM Yearbooks and NCTM Standards documents, technology is…
Descriptors: Critical Thinking, Mathematics Instruction, Educational Technology, Thinking Skills
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Silk, Eli M.; Higashi, Ross; Shoop, Robin; Schunn, Christian D. – Technology Teacher, 2010
Over the past three years, the authors have conducted research in middle and high school classrooms in an effort to improve the effectiveness of robotics to teach science, technology, engineering, and mathematics (STEM) education--their focus has been on math. The authors have found that subtle changes in the design and setup of the lesson make a…
Descriptors: Problem Solving, Robotics, Mathematics Instruction, Computer Uses in Education
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Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
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Mora, Angel; Merida, Enrique; Eixarch, Ramon – International Journal of Mathematical Education in Science and Technology, 2011
Moodle is an extended learning management system for developing learning units, including mathematically-based subjects. A wide variety of material can be developed in Moodle which contains facilities for forums, questionnaires, lessons, tasks, wikis, glossaries and chats. Therefore, the Moodle platform provides a meeting point for those working…
Descriptors: Management Systems, Mathematics Education, Glossaries, Calculus
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Namukasa, Immacukate K.; Stanley, Darren; Tuchtie, Martin – Journal of Computers in Mathematics and Science Teaching, 2009
With the increased use of computer manipulatives in teaching there is need for theoretical discussions on the role of manipulatives. This paper reviews theoretical rationales for using manipulatives and illustrates how earlier distinctions of manipulative materials are broadened to include new forms of materials such as virtual manipulatives.…
Descriptors: Manipulative Materials, Mathematics Instruction, Teaching Methods, Secondary School Mathematics
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Lagrange, Jean-Baptiste – International Journal of Mathematical Education in Science and Technology, 2010
Casyopee is an evolving project focusing on the development of both software and classroom situations to teach algebra and analysis at upper secondary level. In this article, we sketch the rationales for the Casyopee project in relationship with the focus on functions in upper secondary curricula. To evaluate Casyopee's contribution, we present…
Descriptors: Computer Software, Grade 11, Experimental Teaching, Computer Uses in Education
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Kim, Sunha; Chang, Mido – Educational Technology & Society, 2010
Although computer games as a way to improve students' learning have received attention by many educational researchers, no consensus has been reached on the effects of computer games on student achievement. Moreover, there is lack of empirical research on differential effects of computer games on diverse learners. In response, this study…
Descriptors: Language Minorities, Elementary School Students, Computer Uses in Education, Grade 4
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Leinbach, Patricia; Leinbach, Carl – International Journal for Technology in Mathematics Education, 2010
In this paper, we are proposing the use of forensic case studies as a means to provide students with interesting problem solving opportunities that capitalise on the popularity of several TV series and shows. It also satisfies their natural curiosity about how answers are found to seemingly complex real life problems. We begin with a very brief…
Descriptors: Student Interests, Crime, Case Studies, Educational Technology
Winkler, Rodney Lee – ProQuest LLC, 2011
K-12 teachers lack training in best practices of interactive lesson development. It is essential that teachers utilize interactive whiteboards effectively. Using a collaborative mentor training, this factorial between-within groups study investigated how student achievement was impacted when teachers applied a set of effective interactive…
Descriptors: Intervention, Secondary Education, Observation, Statistical Significance
Asing-Cashman, Joyce G. – ProQuest LLC, 2011
The purpose of this qualitative case study was to examine the modeling of technology by mathematics professors in two universities in teaching required courses for secondary level pre-service mathematics teachers. Six professors participated in this case study. Their responses were documented in pre- and post-interviews and data were gathered from…
Descriptors: Required Courses, Mathematics Instruction, Computer Uses in Education, Course Content
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Hernandez, Pedro; Gonzalez, Jose Luis – International Journal for Technology in Mathematics Education, 2011
The main purpose of this paper is to present an ongoing research study on the evolution of pre-numerical and pre-inductive levels of ordinal thought in students from three to seven years old. Our methodology is based on multimedia technology, an automatic and objective record of the data and minimal interaction between students and researcher. A…
Descriptors: Foreign Countries, Models, Measurement, Urban Schools
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Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task
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Blood, Erika; Johnson, Jesse W.; Ridenour, Lindsey; Simmons, Karen; Crouch, Starline – Education and Treatment of Children, 2011
A ten year-old boy exhibiting frequent off-task and disruptive behavior during small group math instruction was taught to use an iPod Touch for video modeling and self-monitoring purposes. A single-subject changing conditions (A-B-BC) design was used to investigate the differential effects of video modeling versus a combination of video modeling…
Descriptors: Video Technology, Intervention, Intervals, Modeling (Psychology)
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Perrett, Jamis J. – Journal of Statistics Education, 2010
A course disk in either CD or DVD format can be very beneficial to online, hybrid, or distance courses in statistics as well as traditional on-campus courses, augmenting existing technologies like course management systems. A typical course disk may include the syllabus and course outline, calendar, instructions, lecture notes and lecture…
Descriptors: Statistics, Mathematics Instruction, Computer Peripherals, Instructional Materials
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