Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Educational Games | 5 |
| Mathematics Instruction | 5 |
| Matrices | 5 |
| Teaching Methods | 4 |
| Problem Solving | 3 |
| Foreign Countries | 2 |
| Mathematical Concepts | 2 |
| Middle Schools | 2 |
| Academic Achievement | 1 |
| Academic Persistence | 1 |
| Affective Behavior | 1 |
| More ▼ | |
Source
| College Mathematics Journal | 1 |
| International Educational… | 1 |
| International Journal of… | 1 |
| Journal of Educational… | 1 |
| Mathematics Teaching in the… | 1 |
Author
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 3 |
| Collected Works - Proceedings | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
| Middle Schools | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
Audience
| Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Agbonifo, Oluwatoyin C.; Ibam, Emmanuel O.; Ajao, Temitayo O. – Journal of Educational Technology, 2021
This research paper presents a digital game-based learning as an innovative methodology that takes full advantage of the educational potential offered by digital games to aid learning of concepts. It focuses on the use of games as a mode of learning in the classroom while exploring all learning theories that supports it. This mode of learning is…
Descriptors: Game Based Learning, Educational Games, Educational Technology, Technology Uses in Education
Taalman, L.; Tongen, A.; Warren, B.; Wyrick-Flax, F.; Yoon, I. – College Mathematics Journal, 2013
This paper introduces a new matrix tool for the sowing game Tchoukaillon, which establishes a relationship between board vectors and move vectors that does not depend on actually playing the game. This allows for simpler proofs than currently appear in the literature for two key theorems, as well as a new method for constructing move vectors.We…
Descriptors: College Mathematics, Mathematics Instruction, Validity, Educational Games
Evans, Ryan; Lindner, Brett; Shi, Yixun – International Journal of Mathematical Education in Science and Technology, 2011
This article presents a few methods for generating Sudoku puzzles. These methods are developed based on the concepts of matrix, permutation, and modular functions, and therefore can be used to form application examples or student projects when teaching various mathematics courses. Mathematical properties of these methods are studied, connections…
Descriptors: Student Projects, Student Interests, Puzzles, Mathematics Instruction
Avila, Cheryl L.; Ortiz, Enrique – Mathematics Teaching in the Middle School, 2012
Learning mathematics is challenging. It requires discipline, logic, precision, perseverance, and accuracy. It can also be fun. When mathematics is set in a context that inspires students to want to solve interesting problems, students will have an intrinsic desire to learn the necessary skills to accomplish a specific goal. The game of Crypto! was…
Descriptors: Matrices, Graphing Calculators, Mathematics Instruction, Secondary School Mathematics
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection

Peer reviewed
Direct link
