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Huiyan Ye; Biyao Liang; Oi-Lam Ng – Journal of Computer Assisted Learning, 2025
Background: Empirical studies have revealed students' development of computational thinking (CT) and mathematical thinking (MT) during programming-based mathematical problem-solving, highlighting specific CT concepts or practices that serve as learning goals or outcomes. However, implementing programming-based mathematics instruction requires…
Descriptors: Mathematics Instruction, Teaching Methods, Programming, Computation
Bhatia, Parnika; Le Diagon, Sarah; Langlois, Emma; William, Melissa; Prado, Jérôme; Gardes, Marie-Line – Journal of Computer Assisted Learning, 2023
Background: Digital game-based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game-based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre-registered randomized controlled study, we…
Descriptors: Fractions, Mathematics Instruction, Comparative Analysis, Game Based Learning
Chung Kwan Lo; Khe Foon Hew; Simin Xu; Yanjie Song; Gaowei Chen; Morris Siu-Yung Jong – Journal of Computer Assisted Learning, 2025
Background: In the aftermath of the COVID-19 pandemic, it is critical to reflect holistically on the experiences gained in the past few years. We thus review research on remote mathematics teaching in Pre-K-12 contexts, utilising Activity Theory as a theoretical lens for research synthesis. Objectives: Drawing from a comprehensive overview of the…
Descriptors: Preschool Education, Elementary Secondary Education, Distance Education, Mathematics Instruction
Rocío Mínguez-Pardo; Javier Del Olmo-Muñoz; Sergio Tirado-Olivares; José Antonio González-Calero – Journal of Computer Assisted Learning, 2024
Background: The present study delves into the debate surrounding the effectiveness of homework, focusing specifically on the use of online homework in teaching decimal numbers to 5th and 6th grade primary school students. It highlights the challenges students face in representing and identifying decimal numbers, a concept that is often difficult…
Descriptors: Electronic Learning, Homework, Mathematics Instruction, Number Concepts
Porter, Jill – Journal of Computer Assisted Learning, 2022
Background: Despite the interest and potential of multi touch devices, there are limited published studies researching their effectiveness and usability specifically with children with Down syndrome, one of the most common groups of children with an intellectual disability. This is particularly true for mathematical learning, an area in which many…
Descriptors: Educational Technology, Down Syndrome, Students with Disabilities, Mathematics Instruction
Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
Osman Birgin; Kayhan Demirören – Journal of Computer Assisted Learning, 2025
Background: Previous research has shown that students often struggle to understand algebraic expressions and solve equations, and that traditional instructional approaches may not be sufficient to address these challenges. While the use of technology and physical manipulatives independently has been shown to support students' conceptual…
Descriptors: Middle School Students, Grade 7, Student Attitudes, Mathematics Instruction
Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
Allan Mesa Canonigo – Journal of Computer Assisted Learning, 2024
Motivation: This research investigates the transformative impact of integrating AI into mathematics education, aiming to enhance students' conceptual understanding and self-efficacy. It addresses the crucial need for innovative teaching methods in response to contemporary challenges in education and aims to fill gaps in understanding the potential…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mathematics Instruction, Problem Solving
Malone, Sarah; Altmeyer, Kristin; Vogel, Markus; Brünken, Roland – Journal of Computer Assisted Learning, 2020
Multiple external representations (MERs) play an important role in the learning field of mathematics. Whereas the cognitive theory of multimedia learning and the integrative text and picture comprehension model assume that the heterogeneous combination of symbolic and analogous representations fosters learning; the design, functions, and tasks…
Descriptors: Problem Solving, Equations (Mathematics), Eye Movements, Multimedia Instruction
Birgin, Osman; Uzun Yazici, Kübra – Journal of Computer Assisted Learning, 2021
The aim of this study was to investigate the effect of using dynamic geometry software (GeoGebra) on the eighth-grade students' conceptual understanding and the retention of learning regarding linear equations and slope. In this study, a quasi-experimental design with pre-test, post-test and delayed post-test was employed. This study was conducted…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
Benton, L.; Kalas, I.; Saunders, P.; Hoyles, C.; Noss, R. – Journal of Computer Assisted Learning, 2018
The long-standing debate into the potential benefit of developing mathematical thinking skills through learning to program has been reignited with the widespread introduction of programming in schools across many countries, including England where it is a statutory requirement for all pupils to be taught programming from 5 years old. Algorithm is…
Descriptors: Thinking Skills, Mathematical Logic, Mathematics Instruction, Programming
Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
Meehan, Maria; McCallig, John – Journal of Computer Assisted Learning, 2019
We apply Carroll's model of school learning, which theorizes about the relationship between time and learning, to motivate the design of a large, first-year, university mathematics course, where students have the choice to attend lectures and/or watch online videos. The theoretical model informs how the course and resources are designed in order…
Descriptors: Time on Task, Video Technology, Learning Processes, Correlation

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