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| Creative Computing | 3 |
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| Journal Articles | 3 |
| Guides - Classroom - Learner | 1 |
| Guides - Classroom - Teacher | 1 |
| Guides - Non-Classroom | 1 |
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| Practitioners | 2 |
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Isaacson, Dan – Creative Computing, 1982
A set of three problem-solving programs designed as drills that give practice in mental arithmetic are reviewed. The programs are viewed to have several weaknesses in style, but are noted as worthy of consideration for purchase. The material is designed to motivate students to practice all four basic operations. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Zimmermann, Mark – Creative Computing, 1982
Describes a program written in BASIC, called BIGNUM, that was designed to aid in handling big numbers. The program adds, subtracts, multiplies, divides, and raises to a power integers of up to 1024 decimal digits and is thought to be usable on many types of machines. (MP)
Descriptors: Computation, Computer Programs, Instructional Materials, Mathematical Enrichment
Dwyer, Thomas W.; Critchfield, Margot – Creative Computing, 1979
A method is given for computer calculation of transcendental functions. (MK)
Descriptors: College Mathematics, Computation, Computer Oriented Programs, Computers


