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Showing 1 to 15 of 28 results Save | Export
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Ke, Fengfeng; M. Clark, Kathleen – International Journal of Science and Mathematics Education, 2020
This mixed-method study aims to explore the feasibility of using the game-based, multimodal representation of mathematical problems to support middle school students' practice and performance of math problem representation and solving. A three-dimensional architectural simulation game, called E-Rebuild, was developed to engage students in…
Descriptors: Middle School Students, Mathematics Education, Educational Games, Problem Solving
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Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
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Rips, Lance J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
When young children attempt to locate the positions of numerals on a number line, the positions are often logarithmically rather than linearly distributed. This finding has been taken as evidence that the children represent numbers on a mental number line that is logarithmically calibrated. This article reports a statistical simulation showing…
Descriptors: Number Concepts, Number Systems, Numbers, Mathematics Education
Liljedahl, Peter, Ed.; Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2012
This submission contains the Proceedings of the 2011 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Memorial University of Newfoundland in St. John's, Newfoundland. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning.…
Descriptors: Foreign Countries, Conference Papers, Mathematics Education, Team Teaching
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Kim, G. D.; Engelhardt, J. – International Journal of Mathematical Education in Science and Technology, 2007
A k-dimensional integer point is called visible if the line segment joining the point and the origin contains no proper integer points. This note proposes an explicit formula that represents the number of visible points on the two-dimensional [1,N]x[1,N] integer domain. Simulations and theoretical work are presented. (Contains 5 figures and 2…
Descriptors: Numbers, Number Concepts, Mathematical Formulas, Problem Solving
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Turton, Roger W. – Mathematics Teacher, 2007
This article describes several methods from discrete mathematics used to simulate and solve an interesting problem occurring at a holiday gift exchange. What is the probability that two people will select each other's names in a random drawing, and how does this result vary with the total number of participants? (Contains 5 figures.)
Descriptors: Probability, Algebra, Problem Solving, Monte Carlo Methods
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Santulli, Thomas V. – Mathematics Teacher, 2006
The understanding and a liking towards mathematics can be very effectively developed in students by allowing them to find out the solutions for any basic problem or simulations, which are basically mathematical reenactments of nearly or completely hypothetical situations. The nontransitive relation of Efron's dice or the assignment of numbers in a…
Descriptors: Mathematics Instruction, Simulation, Teaching Methods, Problem Solving
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Taylor, N. W. – Australian Mathematics Teacher, 1975
A model for population growth is described. (SD)
Descriptors: Computers, Instruction, Mathematical Models, Mathematics Education
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Vansteenkiste, G. C. – International Journal of Mathematical Education in Science and Technology, 1975
Descriptors: Computer Oriented Programs, Computers, Design, Higher Education
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Abbatt, F. R.; Hartley, J. R. – International Journal of Mathematical Education in Science and Technology, 1974
A course in applied statistics for social science students provides for students designing experiments at an interactive terminal. (SD)
Descriptors: College Mathematics, Computers, Higher Education, Individualized Instruction
Egan, Dennis Edmund – 1973
In this study three issues related to "expert" problem solving were studied; the problems considered were based on Tower of Hanoi puzzles. A computer simulation was proposed and tested, effects of cues on subjects' performance were studied, and inter-problem transfer was analyzed. Four predictions were posed for the simulation study. Two of these…
Descriptors: Computers, Doctoral Dissertations, Experience, Learning
Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments
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Reinhardt, Howard E.; Loftsgaarden, Don O. – International Journal of Mathematical Education in Science and Technology, 1979
Various classroom uses of simulation of random phenomena with a table of random digits are described. Examples are given to illustrate the mathematics of simulation. (MP)
Descriptors: Higher Education, Learning Activities, Mathematics Curriculum, Mathematics Education
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