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Ruiz Jimenez, B. C.; Ruiz Munoz, M. – International Journal of Mathematical Education in Science and Technology, 2011
Recreational Programming (RecPro) is the discipline that encourages the study of computer programming through ludic problems. Problems that are typically studied within this discipline are similar to those of Recreational Mathematics (RecMat), which sometimes leads to the confusion of these two disciplines. The objective for RecPro is to write…
Descriptors: Discipline, Programming Languages, Programming, Number Concepts
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Boaler, Jo – International Journal of Qualitative Studies in Education, 1996
Examines the influence of traditional classroom features on learning in a mathematics classroom in the United Kingdom. Analyzes student interviews, lesson observations, and results of questionnaires to show how traditional forms of education can inhibit understanding, reify the divide between school and "real world," and suppress the…
Descriptors: Classroom Environment, Classroom Research, Classroom Techniques, Conventional Instruction