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Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
Geng, Jianming; Chen, Kaiyuan; Wang, Nengxin; Ling, Sihan; Guo, Muqi; Huang, Zuyi – Chemical Engineering Education, 2019
US high school (HS) students are lagging behind their foreign peers in math performance. It is thus necessary to design teaching modules that motivate US HS students to learn more math and to improve their math skills. Our study set out to test two different software programs designed for the development of such skills. MATLAB Simulink provides a…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Education, Computer Software
Sacristán, Ana Isabel; Pretelín-Ricárdez, Angel – Teaching Mathematics and Its Applications, 2017
This work is part of a research project that aims to enhance engineering students' learning of how to apply mathematics in modelling activities of real-world situations, through the construction (design and programming) of videogames. We want also for students to relate their mathematical knowledge with other disciplines (e.g., physics, computer…
Descriptors: Mathematics Education, Engineering Education, Mathematical Applications, Mathematical Models
Mayes, Robert; Koballa, Thomas R., Jr. – Science and Children, 2012
The vision for science education set forth in "A Framework for K-12 Science Education" (NRC 2012) makes it clear that for today's students to become the scientifically literate citizens of tomorrow, their educational experiences must help them become mathematically proficient. "The focus here is on important practices, such as modeling, developing…
Descriptors: State Standards, Computers, Science Education, Scientific Literacy
Maiti, Alakes; Patra, Bibek; Samanta, G. P. – International Journal of Mathematical Education in Science and Technology, 2008
The present article deals with the problem of combined harvesting of a Michaelis-Menten-type ratio-dependent predator-prey system. The problem of determining the optimal harvest policy is solved by invoking Pontryagin's Maximum Principle. Dynamic optimization of the harvest policy is studied by taking the combined harvest effort as a dynamic…
Descriptors: Computer Simulation, Mathematical Models, Validity, Mathematical Logic
Peer reviewedBogdanov, Constantine – Quantum, 1992
Discusses the mathematical model presented by Vito Volterra to describe the dynamics of population density. Discusses the predator prey relationship, presents an computer simulated model from marine life involving sharks and mackerels, and discusses ecological chaos. (MDH)
Descriptors: Computer Simulation, Ecology, Enrichment Activities, Learning Activities
Peer reviewedStroup, Walter M. – International Journal of Computers for Mathematical Learning, 2002
Explores what kinds of calculus-related insights seem to typify calculus-related reasoning. Introduces "qualitative calculus" in which learning is focused on synthesis. Discusses the resemblance and difference between traditional calculus and qualitative calculus, advantages of learning qualitative calculus, and how understanding qualitative…
Descriptors: Calculus, Cognitive Structures, Computer Simulation, Computer Uses in Education
Peer reviewedZaki, Moncef; Pluvinag, Francois – Educational Studies in Mathematics, 1991
Probability theory can be developed from a theoretical or experimental probability approach. The problem, "The Gambler's Ruin," is used to study whether students are naturally sensitive to learning probability from an experimental probability approach through simulations. Results indicated that use of simulations can contribute to…
Descriptors: Cognitive Development, Computer Simulation, Concept Formation, French
PDF pending restorationSteen, Lynn Arthur – 1984
This project was designed to: (1) examine the use of the computer as a tool for simulation; (2) let students gather data, analyze hypotheses, and explore algorithms; and (3) explore the potential of high resolution graphics and large memory that will characterize the microcomputers of the 1980s. Prototypes for three different computer-based…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Courseware
National Council of Teachers of Mathematics, Inc., Reston, VA. – 1988
These materials on geometric probability are the first unit in a course being developed by the Mathematics Department at the North Carolina School of Science and Mathematics. This course is designed to prepare high school students who have completed Algebra 2 for the variety of math courses they will encounter in college. Assuming only a knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedWood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
Peer reviewedSong, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development

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