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Daniel Walter; Ulrich Schwätzer – Technology, Knowledge and Learning, 2025
The usage of digital media, especially tablet apps, is currently a major concern in educational settings. A controversial discussion is also taking place in relation to mathematics education at primary schools. While on the one hand there are empirical findings on helpful isolated examples and related subject-didactic potentials of digital media,…
Descriptors: Mathematics Education, Computer Uses in Education, Computer Oriented Programs, Tablet Computers
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
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Xiaoxuan Fang; Davy Tsz Kit Ng; Wing Tung Tam; Manwai Yuen – Educational Technology Research and Development, 2025
In recent years, studies have discussed how to introduce computational thinking (CT) concepts in mathematics education through mobile app development. In this study, the design of mathematics lessons based on the 5E instructional model to extend the idea of CT in a mobile technology environment (i.e., mobile CT) was investigated. Twenty-three…
Descriptors: Computation, Thinking Skills, Mathematics Skills, Mathematics Education
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Yavich, Roman; Malev, Sergey; Rotkin, Vladimir – Higher Education Studies, 2020
What constitutes learning in the 21st century is the capacity for e-learning. Integral components of e-education are training content management systems. Existing content generators more transform content than create original content. Creating a methodology and technology for generating original content is important and relevant. In order to form…
Descriptors: Geometric Concepts, Electronic Learning, Mathematics Education, Computation
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
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Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E. – Technology, Knowledge and Learning, 2016
The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…
Descriptors: Manipulative Materials, Grade 2, Elementary School Mathematics, Mathematics Instruction
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Beal, Carole R.; Rosenblum, L. Penny – Journal of Visual Impairment & Blindness, 2018
Introduction: The authors examined a tablet computer application (iPad app) for its effectiveness in helping students studying prealgebra to solve mathematical word problems. Methods: Forty-three visually impaired students (that is, those who are blind or have low vision) completed eight alternating mathematics units presented using their…
Descriptors: Instructional Effectiveness, Handheld Devices, Computer Oriented Programs, Visual Impairments
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Kyriakides, Andreas O.; Meletiou-Mavrotheris, Maria; Prodromou, Theodosia – Mathematics Education Research Journal, 2016
This article reports on the main experiences gained from a 2-year study which incorporated A.L.E.X., an educational puzzle game available on iPad or Android tablet devices, within the primary school mathematics curriculum. The study took place in a public primary school, located in a rural area of Cyprus. The majority of its students come from low…
Descriptors: Foreign Countries, Mathematics, Mathematics Instruction, Mathematics Education
Rogowski, Stephen J. – Creative Computing, 1980
Programs which compute values for the nth power of 2 where n is very large and for fractions, with a great deal more precision than is normally possible for a computer, are listed. (TG)
Descriptors: Computation, Computer Oriented Programs, Computer Programs, Decimal Fractions
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Hampel, Paul J. – Arithmetic Teacher, 1984
A program is given which offers students a chance to practice mental computation and judge the effects of various rules for formating output. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Elementary Secondary Education, Mathematics Education
Slesnick, Twila – Classroom Computer Learning, 1984
Because calculators and computers obviate the need to teach certain mathematical skills that machines handle more efficiently, suggests eliminating paper/pencil computation from classrooms and introducing new, relevant topics and activities. Several of these topics/activities are discussed. (JN)
Descriptors: Computation, Computer Oriented Programs, Elementary Secondary Education, Learning Activities
Alexander, George – Mosaic, 1983
When problems defy solution, mathematicians can settle for "almost." This branch of mathematics (called computational complexity) encompasses both the number of parts involved in a problem and the intricacy of their interrelatedness. Current research in this area is discussed, considering various computer applications involved. (JN)
Descriptors: Algorithms, College Mathematics, Computation, Computer Oriented Programs
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Albrecht, Robert L.; And Others – National Council of Teachers of Mathematics Yearbook, 1973
A brief history of computers, a description of uses, and a disucssion of various types available are all given. Specific examples where the computer may be used to help teach mathematics are presented with some sample programs explained. A selected annotated bibliography is included. (LS)
Descriptors: Computation, Computer Oriented Programs, Computer Programs, Computers
Dwyer, Thomas W.; Critchfield, Margot – Creative Computing, 1979
A method is given for computer calculation of transcendental functions. (MK)
Descriptors: College Mathematics, Computation, Computer Oriented Programs, Computers
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