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Showing 1 to 15 of 22 results Save | Export
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Beal, Carole R.; Rosenblum, L. Penny – Journal of Visual Impairment & Blindness, 2018
Introduction: The authors examined a tablet computer application (iPad app) for its effectiveness in helping students studying prealgebra to solve mathematical word problems. Methods: Forty-three visually impaired students (that is, those who are blind or have low vision) completed eight alternating mathematics units presented using their…
Descriptors: Instructional Effectiveness, Handheld Devices, Computer Oriented Programs, Visual Impairments
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
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Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
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Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning
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Zazkis, Rina – Journal of Mathematical Behavior, 1992
Investigates the mathematical behavior of 30 college students in a problem situation that requires them to find the inverse of a given compound element in an environment of LOGO turtle graphics. Results from interviews indicate that, in searching for the inverse, students tend to invert the elements but not the order. (MDH)
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Computer Graphics
Oldknow, Adrian – Mathematics Teaching, 1980
The current state of computers in mathematics education is discussed. Aspects of new technology available to mathematics teachers include high resolution color graphics, the potential for making computer films, and the use of computers in working out or helping in problem solving. (MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computers
Ellis, Carol; McDaniel, Nan – 1984
This unit is designed to acquaint elementary students with the way a computer operates and the way people communicate with computers. The format of the unit was designed so that the instruction can be provided by the classroom teacher. The lessons are constructed so that, with some teacher guidance, the students can work through them step by step.…
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Education, Elementary School Mathematics
Ellis, Carol; McDaniel, Nan – 1984
This series of units is designed to help middle, junior high, and high school students use LOGO computer language as a tool to explore concepts in geometry, estimation and problem solving. The format of the unit was designed so that the instruction can be provided by the classroom teacher. The lessons are constructed so that, with some teacher…
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Secondary Education, Estimation (Mathematics)
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Jensen, Robert J. – Arithmetic Teacher, 1988
Suggests a series of ratio activities that make use of a computer to produce graphical collections of objects in a grid with variable dimensions. Extends content to the areas of proportions, statistics, probability, programming, and problem solving. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Education, Elementary School Mathematics
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Demana, Franklin; Waits, Bert – College Mathematics Journal, 1987
It is argued that microcomputer technology has evolved to the stage that it should be routinely used by mathematics students at all levels. It is shown how the use of microcomputers can change the way problems are solved. Computer-generated graphics are highlighted. (PK)
Descriptors: Algebra, College Mathematics, Computer Assisted Instruction, Computer Graphics
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Baird, William E., Abst. – Journal of Computers in Mathematics and Science Teaching, 1984
Presented are abstracts of 10 papers presented at the 1984 National Educational Computing Conference. Paper topics deal with science teaching using microcomputers, exploring mathematical concepts with LOGO, a chemistry problem-solving program, interactive computer graphics in mathematics, an educational game to teach science/mathematics, learning…
Descriptors: Algebra, Chemistry, Computer Graphics, Computer Simulation
Classroom Computer Learning, 1988
Reviewed are 41 software packages. Many topic areas are covered. A brief synopsis, grade levels, hardware requirements, and approximate cost are included. A list of 23 software producers is included. (CW)
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Reviews, Computer Uses in Education
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Hyde, Hartley – Australian Mathematics Teacher, 1992
Utilizes LOGO to teach the concept of inequalities by programing the turtle to take random walks in the coordinate plane restricted to predetermined regions defined by inequalities. The students task is to discover the inequalities that define the illegal areas into which the turtle must not move. Provides examples and corresponding computer…
Descriptors: Algebra, Analytic Geometry, Computer Assisted Instruction, Computer Graphics
Hansen, Viggo P., Ed.; Zweng, Marilyn J., Ed. – 1984
The role of computers (especially microcomputers) in the mathematics curriculum and suggestions for using them in mathematics instruction are discussed in this yearbook. The 27 articles are presented under five headings. Part 1, Issues, includes articles on comprehensive instructional computing, possible new curricula, and a syllabus for a…
Descriptors: Cognitive Processes, Computer Graphics, Computer Oriented Programs, Curriculum Development
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