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Goldenberg, E. Paul; Carter, Cynthia J.; Mark, June; Reed, Kristen; Spencer, Deborah; Coleman, Kate – Digital Experiences in Mathematics Education, 2021
This article reports on an exploration of how second-graders can learn mathematics through programming. We started from the theory that a suitably designed programming language can serve children as a language for expressing and experimenting with mathematical ideas and processes in order to do mathematics and thereby, with appropriate tasks and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Programming
Turner, Paul; Staples, Ed – Australian Mathematics Education Journal, 2019
The Three-Square Puzzle shows a remarkable relationship between three angles. What happens when the number of squares increases? This article explores that question and brings in Fibonacci and Lucas sequences.
Descriptors: Mathematics Instruction, Puzzles, Teaching Methods, Mathematical Concepts
Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
As a self described lesson collector, author Charles Lovett enjoys gathering "interesting" lessons and teasing them apart to find out what makes them "tick", particularly the pedagogy. He often wonders what decisions the teacher made that generated such an interesting and successful learning environment. Here he describes a…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Instruction
Sawrey, Katharine B. – ProQuest LLC, 2018
This work is an exploration of upper elementary students' sense making around four conventional representations of function: equations with algebraic notation, Cartesian graphs, function tables, and natural language. The cornerstone to the empirical work is a task called the Function Puzzle, where students are given 16 cards representing four…
Descriptors: Elementary School Students, Mathematical Concepts, Algebra, Graphs
Levin,Oscar; Roberts, Gerri M. – College Mathematics Journal, 2013
To understand better some of the classic knights and knaves puzzles, we count them. Doing so reveals a surprising connection between puzzles and solutions, and highlights some beautiful combinatorial identities.
Descriptors: College Mathematics, Computation, Puzzles, Mathematics Instruction
Marzocchi, Alison S. – International Journal of Mathematical Education in Science and Technology, 2016
This article suggests that logic puzzles, such as the well-known Tower of Hanoi puzzle, can be used to introduce computer science concepts to mathematics students of all ages. Mathematics teachers introduce their students to computer science concepts that are enacted spontaneously and subconsciously throughout the solution to the Tower of Hanoi…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Computer Science
Richmond, Tom; Young, Aaron – College Mathematics Journal, 2013
"Instant Insanity II" is a sliding mechanical puzzle whose solution requires the special alignment of 16 colored tiles. We count the number of solutions of the puzzle's classic challenge and show that the more difficult ultimate challenge has, up to row permutation, exactly two solutions, and further show that no…
Descriptors: Mathematics Instruction, College Mathematics, Puzzles, Mathematical Concepts
DeJarnette, Anna Fricano; Walczak, Marissa; González, Gloriana – School Science and Mathematics, 2014
Similarity is a fundamental concept in the middle grades. In this study, we applied Vergnaud's theory of conceptual fields to answer the following questions: What concepts-in-action and theorems-in-action about similarity surfaced when students worked in a novel task that required them to enlarge a puzzle piece? How did students use geometric…
Descriptors: Mathematical Concepts, Fundamental Concepts, Middle School Students, Geometric Concepts
Snapp, Robert R.; Neumann, Maureen D. – Mathematics Teaching in the Middle School, 2015
The rapid growth of digital technology, including the worldwide adoption of mobile and embedded computers, places new demands on K-grade 12 educators and their students. Young people should have an opportunity to learn the technical knowledge of computer science (e.g., computer programming, mathematical logic, and discrete mathematics) in order to…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Middle School Students
Brown, Bruce J. L. – African Journal of Research in Mathematics, Science and Technology Education, 2014
Mathematical engagement is a complex process of interaction between the person and the world. This interaction is strongly influenced by the concepts and structure of the mathematical field, by the practical and symbolic tools of mathematics and by the focus of investigation in the world. This paper reports on research that involves a detailed…
Descriptors: Interaction, Mathematics Instruction, Learner Engagement, Graduate Students
Snyder, Brian A. – PRIMUS, 2010
In this article we show how the Sudoku puzzle and the three simple rules determining its solution can be used as an introduction to proof-based mathematics. In the completion of the puzzle, students can construct multi-step solutions that involve sequencing of steps, use methods such as backtracking and proof by cases, and proof by contradiction…
Descriptors: Mathematics Instruction, Mathematical Concepts, Mathematical Logic, Validity
Zucker, Marc – College Mathematics Journal, 2009
We introduce a simple game made up of a board of coins on a triangular lattice. We then study the possibility of turning the board from one pattern of heads and tails to some other pattern. Given that a solution exists we find a precise answer to the number of solutions possible. We then generalize this to more complex boards with coins of many…
Descriptors: Mathematics Instruction, College Mathematics, Educational Games, Problem Solving
Chatham, Doug – College Mathematics Journal, 2009
The "N" queens problem is a classic puzzle. It asks for an arrangement of "N" mutually non-attacking queens on an "N" x "N" chessboard. We discuss a recent variation called the "N" + "k" queens problem, where pawns are added to the chessboard to allow a greater number of non-attacking queens to be placed on it. We describe some of what is known…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Games
Raje, Sonali; Krach, Michael; Kaplan, Gail – Mathematics Teacher, 2013
Concepts in mathematics are often universally applicable to other fields. A critical aspect for success in high school or college is the ability to transfer content knowledge from one discipline to another. This is especially true for material learned in the sciences and mathematics. Several studies have suggested that strong mathematical skills…
Descriptors: College School Cooperation, Mathematics Instruction, Secondary School Mathematics, Problem Solving
Holland, Jason; Karabegov, Alexander – College Mathematics Journal, 2008
In this article, a systematic approach is given for solving a magic star puzzle that usually is accomplished by trial and error or "brute force." A connection is made to the symmetries of a cube, thus the name Magic Hexahedron.
Descriptors: Puzzles, Problem Solving, Mathematics Instruction, College Mathematics
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