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Willis, Melinda B. N.; Hay, Sue; Martin, Fred G.; Scribner-MacLean, Michelle; Rudnicki, Ivan – Mathematics Teacher, 2015
Mathematics teachers continually look for ways to make the learning of mathematics more active and engaging. Hands-on activities, in particular, have been demonstrated to improve student engagement and understanding in mathematics classes. Likewise, many scholars have emphasized the growing importance of giving students experience with the…
Descriptors: Mathematics Instruction, Visualization, Computer Software, Computer Uses in Education
McClintock, Scott – Mathematics Teacher, 2011
The use of data is critical to the teaching of probability and statistics. At the very least, data should be provided within a meaningful context rather than presented as a generic, meaningless collection of numbers. Students often respond better, however, when working with data that they have gathered themselves. Having students collect data is a…
Descriptors: Video Games, Statistics, Probability, Mathematical Concepts
Actuarial Foundation, 2013
"The Power of Probability" is a new math program aligned with the National Council of Teachers of Mathematics (NCTM) and Common Core State Standards, which gives students opportunities to practice their skills and knowledge of the mathematics of probability. Developed by The Actuarial Foundation, the program's lessons and worksheets motivate…
Descriptors: State Standards, Assignments, Probability, Teaching Guides
Kolloffel, Bas – Computers & Education, 2012
A student might find a certain representational format (e.g., diagram, text) more attractive than other formats for learning. Computer technology offers opportunities to adjust the formats used in learning environments to the preferences of individual learners. The question addressed in the current study was: does the match between a student's…
Descriptors: Cognitive Style, Visual Learning, Verbal Learning, Visualization
McCue, Camille – Mathematics Teaching in the Middle School, 2009
The television show Deal or No Deal and an Excel spreadsheet help students see how understanding probability and mean--and the concept of expected value (EV)--can lead to game show wins.
Descriptors: Computer Software, Probability, Spreadsheets, Computer Uses in Education
Stephenson, Paul; Richardson, Mary; Gabrosek, John; Reischman, Diann – Journal of Statistics Education, 2009
This paper describes an interactive activity that revolves around the dice-based golf game GOLO. The GOLO game can be purchased at various retail locations or online at igolo.com. In addition, the game may be played online free of charge at igolo.com. The activity is completed in four parts. The four parts can be used in a sequence or they can be…
Descriptors: Probability, Inferences, Games, Computers
Edwards, Michael Todd; Phelps, Steve – Mathematics Teacher, 2008
Data analysis plays a prominent role in various facets of modern life: Schools evaluate and revise programs on the basis of test scores; policymakers make decisions on the basis of information gleaned from polling data; supermarkets stock shelves on the basis of data collected at checkout lanes. Data analysis provides teachers with new tools and…
Descriptors: Visualization, Data Analysis, Mathematical Concepts, Probability
Iversen, Kjaerand; Nilsson, Per – International Journal of Computers for Mathematical Learning, 2007
This paper focuses on the different ways in which students in lower secondary school (14-16 year olds) experience compound random events, presented to them in the form of combined junctions. A carefully designed ICT environment was developed enabling the students to interact with different representations of such structures. Data for the analysis…
Descriptors: Constructivism (Learning), Computer Uses in Education, Computer Simulation, Secondary School Students
Rochowicz, John A., Jr. – Online Submission, 2005
This paper introduces the reader to the concepts of binomial probability and simulation. A spreadsheet is used to illustrate these concepts. Random number generators are great technological tools for demonstrating the concepts of probability. Ideas of approximation, estimation, and mathematical usefulness provide numerous ways of learning…
Descriptors: Probability, Simulation, Spreadsheets, Computation

Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies
Pange, Jenny – Information Technology in Childhood Education Annual, 2003
This study considers the teaching of probabilities and statistics to a group of preschool children using traditional classroom activities and Internet games. It was clear from this study that children can show a high level of understanding of probabilities and statistics, and demonstrate high performance in probability games. The use of Internet…
Descriptors: Learning Activities, Preschool Children, Statistics, Probability
Kiew, Su Ding; Sam, Hong Kian – Journal of Science and Mathematics Education in Southeast Asia, 2006
In this study, the researchers developed the Web-based Probability Explorer (WPE), a mathematical microworld and investigated the effectiveness of the microworld's constructivist learning environment in enhancing the learning of probability and improving students' attitudes toward mathematics. This study also determined the students' satisfaction…
Descriptors: Constructivism (Learning), Foreign Countries, Probability, Internet

Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Konold, Clifford – 1988
One of the most common misconceptions about probability is the belief that successive outcomes of a random process are not independent. This belief has been dubbed the "gambler's fallacy". The belief that non-normative expectations such as the gambler's fallacy are widely held has inspired probability and statistics instruction that attempts to…
Descriptors: Cognitive Structures, Computer Uses in Education, Concept Formation, Curriculum Development
Vahey, Phil – 1997
The Probability Inquiry Environment (PIE) is being designed as a computer-mediated collaborative inquiry environment to aid middle school students in learning elementary probability. This paper reports on a study in which seventh grade students engaged in probabilistic reasoning while interacting with a preliminary version of PIE. By analyzing the…
Descriptors: Computer Uses in Education, Educational Strategies, Educational Technology, Grade 7
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