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Miles, Sandra J. – Mathematics Teacher: Learning and Teaching PK-12, 2022
To improve understanding of identities and inverses, and to provide a stronger foundation for future mathematics, Sandra Miles designed a two-part lesson that makes the relationship between identities and inverses explicit. This article illustrates Miles' teaching of the first part of the lesson, focused on addition and subtraction, and then gives…
Descriptors: Science Instruction, Mathematics Instruction, Grade 7, Grade 6
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Smith, Penny – Creative Computing, 1985
Reviews: "ArithMagic (Counting, Addition, Subtraction)" which uses graphics to illustrate/review basic arithmetic concepts; "The Sweet Shop" which uses graphics (and a character called Mr. Jellybean) to teach arithmetic concepts; and "Math Magic," a monster-filled arcade game that teaches addition and subtraction.…
Descriptors: Addition, Arithmetic, Computer Software, Elementary School Mathematics

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