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Malgorzata Marciniak; Yun Ye – Mathematics Teaching Research Journal, 2025
This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving…
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion
Lockwood, Elise – Cognition and Instruction, 2022
In this paper, I discuss undergraduate students' engagement in basic Python programming while solving combinatorial problems. Students solved tasks that were designed to involve programming, and they were encouraged to engage in activities of prediction and reflection. I provide data from two paired teaching experiments, and I outline how the task…
Descriptors: Undergraduate Students, Thinking Skills, Prediction, Teaching Methods
Oshanova, Nurzhamal; Anuarbekova, Gulzat; Shekerbekova, Shirinkyz; Arynova, Gylnar – Australian Educational Computing, 2019
In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard…
Descriptors: Mathematical Concepts, Computer Science Education, Programming Languages, Secondary School Students
Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Schanzer, Emmanuel Tanenbaum – ProQuest LLC, 2015
Students' struggles with algebra are well documented. Prior to the introduction of functions, mathematics is typically focused on applying a set of arithmetic operations to compute an answer. The introduction of functions, however, marks the point at which mathematics begins to focus on building up abstractions as a way to solve complex problems.…
Descriptors: Mathematics Instruction, Algebra, Word Problems (Mathematics), Problem Solving
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
Peer reviewedKing, Ronald S. – Mathematics and Computer Education, 1982
A program written in PASCAL designed to find the number of binary trees possible for a given number of nodes is presented. The problem was found to be highly motivating and exciting for the group of introductory computer science students with whom it was used. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Higher Education
Hazzan, Orit; Hadar, Irit – Journal of Computers in Mathematics and Science Teaching, 2005
This article presents research on students' understanding of basic concepts in Graph Theory. Students' understanding is analyzed through the lens of the theoretical framework of reducing abstraction (Hazzan, 1999). As it turns out, in spite of the relative simplicity of the concepts that are introduced in the introductory part of a traditional…
Descriptors: Science Curriculum, Computer Science Education, Abstract Reasoning, Foreign Countries
Peer reviewedSorkin, Sylvia J. – Mathematics and Computer Education, 1991
Presented is a way to provide students with a review and an appreciation of the versatility of pointers in data structures by improvising with binary trees. Examples are described using the Pascal programing language. (KR)
Descriptors: Algorithms, College Mathematics, Computer Science Education, Computer Software
Motter, Wendell L. – 1980
It is noted that there are some integrals which cannot be evaluated by determining an antiderivative, and these integrals must be subjected to other techniques. Numerical integration is one such method; it provides a sum that is an approximate value for some integral types. This module's purpose is to introduce methods of numerical integration and…
Descriptors: Calculus, College Mathematics, Computer Science, Computer Science Education
Solomon, Cynthia J. – 1976
This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as…
Descriptors: Addition, Computation, Computer Programs, Computer Science Education

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