Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Active Learning | 1 |
| Calculus | 1 |
| Community College Students | 1 |
| Computer Science Education | 1 |
| Games | 1 |
| Inclusion | 1 |
| Interdisciplinary Approach | 1 |
| Learner Engagement | 1 |
| Mathematical Applications | 1 |
| Mathematical Concepts | 1 |
| Mathematical Formulas | 1 |
| More ▼ | |
Author
| Malgorzata Marciniak | 1 |
| Yun Ye | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Two Year Colleges | 1 |
Audience
Location
| New York (New York) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Malgorzata Marciniak; Yun Ye – Mathematics Teaching Research Journal, 2025
This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving…
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion

Peer reviewed
