Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Learner Controlled Instruction | 4 |
| Material Development | 4 |
| Student Developed Materials | 4 |
| Computer Software Development | 2 |
| Educational Environment | 2 |
| High Schools | 2 |
| Multimedia Materials | 2 |
| Academic Achievement | 1 |
| Adult Students | 1 |
| At Risk Persons | 1 |
| Business Education | 1 |
| More ▼ | |
Publication Type
| Reports - Descriptive | 3 |
| Journal Articles | 2 |
| Speeches/Meeting Papers | 2 |
| Reports - Research | 1 |
Education Level
| Adult Education | 1 |
Audience
Location
| Germany | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
Peer reviewedLiu, Min; Rutledge, Keith – Journal of Educational Computing Research, 1997
Examines the learning benefits of a learner-as-designer environment simulating a real-world multimedia production house and its impact on at-risk high school students. Students showed a significant growth in their value of intrinsic goals and achieved several critical design skills. The experience provided many students, who could not otherwise…
Descriptors: Academic Achievement, At Risk Persons, Computer Software Development, Educational Environment
Neumann, Gustaf; Zirvas, Jana – 1998
This paper describes the architecture and discusses implementation issues of a scalable Internet-based teaching and learning system (SKILL) being developed at the University of Essen (Germany). The primary objective of SKILL is to cope with the different knowledge levels and learning preferences of the students, providing them with a collaborative…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer System Design, Cooperative Learning


