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Brisk, William J. – Teaching Political Science, 1974
A course on game preparation attended by students from different disciplines involved an exposure to various types of games, leading up to individual and group development of games. Two of the games developed, Senate and Disarmament, described in the article, exemplify the benefit in hard deductive reasoning required by game preparation. (JH)
Descriptors: Course Descriptions, Experiential Learning, Game Theory, Games
Crockett, Tom – 1998
Now mandated in a number of states, student portfolios are being adopted by many local school systems. Using the metaphor of travel, this guide presents practical and innovative ideas for working with student-managed portfolios--from planning and preparation to maintenance and evaluation. After describing what portfolios are and offering a…
Descriptors: Academic Achievement, Elementary Education, Evaluation Criteria, Experiential Learning
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning