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Silva, Greis F. Mireya; Salgado, Luciana Cardoso de Castro; Suplino, Maryse; Raposo, Alberto Barbosa – Themes in Science and Technology Education, 2014
Collaborative multitouch applications have been designed to support social interaction and collaboration skills in people with mild autism. However, this kind of application generally is not designed specifically for people with severe autism. We have proposed a set of collaborative strategies to manipulate the elements in the interface aiming to…
Descriptors: Autism, Figurative Language, Interpersonal Relationship, Qualitative Research
Kelley, Patrick Gage – ProQuest LLC, 2013
Users are increasingly expected to manage complex privacy settings in their normal online interactions. From shopping to social networks, users make decisions about sharing their personal information with corporations and contacts, frequently with little assistance. Current solutions require consumers to read long documents or go out of their way…
Descriptors: Privacy, Users (Information), Decision Making, Internet
Lee, Kiljae – ProQuest LLC, 2013
While interactivity is regarded as a distinguishing characteristic of computer technology, the explanation on its impact remains in its infancy. The present research investigates what it means to provide a more (or less) interactive computer interface design by attempting to uncover its cognitive influences on the user's expectation of outcome and…
Descriptors: Computer Interfaces, Interaction, Man Machine Systems, Decision Making
Carle, Andrew Jacob – ProQuest LLC, 2012
I begin by introducing Virtual Design Apprenticeship (VDA), a learning model--built on a solid foundation of education principles and theories--that promotes learning of design skills via overlay design tools. In VDA, when an individual needs to learn a new design skill or paradigm she is provided accessible, concrete examples that have been…
Descriptors: Instructional Design, Visual Aids, Models, Novices
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Geyer, Cornelia; Geisler, Stefan – International Association for Development of the Information Society, 2012
Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…
Descriptors: Foreign Countries, Computer Science, Adolescents, Man Machine Systems
Phillips, Donald – Computers in Libraries, 2012
A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…
Descriptors: Computer Interfaces, Computer System Design, Man Machine Systems, Personality Traits
Wisniewski, Pamela J. – ProQuest LLC, 2012
"Interpersonal boundary regulation" is a way to optimize social interactions when sharing and connecting through Social Networking Sites (SNSs). The theoretical foundation of much of my research comes from Altman's work on privacy management in the physical world. Altman believed that "we should attempt to design responsive…
Descriptors: Social Networks, Web Sites, Privacy, Man Machine Systems
Zaharias, Panagiotis; Koutsabasis, Panayiotis – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to discuss heuristic evaluation as a method for evaluating e-learning courses and applications and more specifically to investigate the applicability and empirical use of two customized e-learning heuristic protocols. Design/methodology/approach: Two representative e-learning heuristic protocols were chosen…
Descriptors: Heuristics, Evaluation Methods, Comparative Analysis, Electronic Learning
Naughton, Robin Amanda – ProQuest LLC, 2012
The main goal of this research study was to develop a conceptual model for the design of public library websites for teens (TLWs) that would enable designers and librarians to create library websites that better suit teens' information needs and practices. It bridges a gap in the research literature between user interface design in human-computer…
Descriptors: Adolescents, Models, Public Libraries, Web Sites
Aquino, Cesar A. – ProQuest LLC, 2014
This study represents a research validating the efficacy of Davis' Technology Acceptance Model (TAM) by pairing it with the Organizational Change Readiness Theory (OCRT) to develop another extension to the TAM, using the medical Laboratory Information Systems (LIS)--Electronic Health Records (EHR) interface as the medium. The TAM posits that it is…
Descriptors: Validity, Computer Attitudes, Information Technology, Organizational Change
Park, Minsoo – Information Research: An International Electronic Journal, 2013
Introduction: This study aims to understand the interactions of perception, effort, emotion, time and performance during the performance of multiple information tasks using Web information technologies. Method: Twenty volunteers from a university participated in this study. Questionnaires were used to obtain general background information and…
Descriptors: Web 2.0 Technologies, Man Machine Systems, Computer Interfaces, Difficulty Level
Farri, Oladimeji Feyisetan – ProQuest LLC, 2012
Large quantities of redundant clinical data are usually transferred from one clinical document to another, making the review of such documents cognitively burdensome and potentially error-prone. Inadequate designs of electronic health record (EHR) clinical document user interfaces probably contribute to the difficulties clinicians experience while…
Descriptors: Case Records, Electronic Publishing, Information Management, Information Technology
Aliane, N. – IEEE Transactions on Education, 2010
This paper presents an interactive module for learning both the fundamental and practical issues of servo systems. This module, developed using Simulink in conjunction with the Matlab graphical user interface (Matlab-GUI) tool, is used to supplement conventional lectures in control engineering and robotics subjects. First, the paper introduces the…
Descriptors: Foreign Countries, Engineering Education, Learning Modules, Robotics
Goldstain, Ofir H.; Ben-Gal, Irad; Bukchin, Yossi – IEEE Transactions on Learning Technologies, 2011
Remote learning has been an increasingly growing field in the last two decades. The Internet development, as well as the increase in PC's capabilities and bandwidth capacity, has made remote learning through the internet a convenient learning preference, leading to a variety of new interfaces and methods. In this work, we consider a remote…
Descriptors: Computer Uses in Education, Guidelines, Teaching Methods, Robotics

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