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Best, John B. – Simulation and Games, 1978
Presents the results of a manual simulation, which consisted of a simple world model with several feedback loops, to emphasize the particular difficulty of the results of interpreting computer simulations using similar techniques. (CMV)
Descriptors: Cybernetics, Evaluation Methods, Feedback, Game Theory
Thoresen, Carl E. – Counselor Educ Superv, 1969
Argues that automation offers promise for more effective counselor preparation through combining specific training components to produce outcomes stated in terms of trainee performance. (Author/CJ)
Descriptors: Behavioral Objectives, Computers, Counselor Educators, Counselor Training
Peer reviewed Peer reviewed
Spink, Amanda; Losee, Robert M. – Annual Review of Information Science and Technology (ARIST), 1996
As Information Retrieval (IR) has evolved, it has become a highly interactive process, rooted in cognitive and situational contexts. Consequently the traditional cybernetic-based IR model does not suffice for interactive IR or the human approach to IR. Reviews different views of feedback in IR and their relationship to cybernetic and social…
Descriptors: Comparative Analysis, Cybernetics, Feedback, Information Retrieval
Peer reviewed Peer reviewed
Spink, Amanda – Journal of the American Society for Information Science, 1997
Reports results from a study exploring the information retrieval (IR) and types of interactive feedback during mediated IR. Five types of interactive feedback were identified, extending the interactive IR model to include relevance, magnitude, and strategy interactive feedback. Implications for further research investigating the nature and models…
Descriptors: Cybernetics, Feedback, Information Retrieval, Information Science
Pask, Gordon – Progress in Biocybernetics, 1966
A minimal class of cybernetic models needed in making the transition from a description of control systems to a description of social systems is discussed. Several applications are considered in connection with studies of learning and creativity in individuals and small groups. Possible extrapolations of these to social systems are suggested.…
Descriptors: Automation, Behavior, Computer Science, Creativity