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Eui-Chul Jung; Meile Le – IAFOR Journal of Education, 2024
Interpreting and incorporating machine learning technology from a human perspective helps define the role of product designers in the era of artificial intelligence. With this background, this study developed a 7-week design course about machine learning-based product design. Subsequently, in Fall 2023, a class with seven undergraduate students…
Descriptors: Curriculum Development, Man Machine Systems, Artificial Intelligence, Merchandise Information
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Han, Areum; Krieger, Florian; Borgonovi, Francesca; Greiff, Samuel – Large-scale Assessments in Education, 2023
Process data are becoming more and more popular in education research. In the field of computer-based assessments of collaborative problem solving (ColPS), process data have been used to identify students' test-taking strategies while working on the assessment, and such data can be used to complement data collected on accuracy and overall…
Descriptors: Behavior Patterns, Cooperative Learning, Problem Solving, Reaction Time
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Mithaug, Dennis E.; Wolfe, M. S. – Journal of Experimental Child Psychology, 1980
Examines the development of reciprocal cooperation in dyads by allowing one subject at a time to be dependent upon a partner and then reversing this condition periodically. Subjects were 10 special education unit students who ranged in age from 10 to 16 years. (MP)
Descriptors: Adolescents, Behavior Patterns, Cooperation, Disabilities
Reilly, Kevin D. – 1968
This report describes implementation and exercising of simulation models for a portion of user behavior in the library setting. The emphasis is on user estimations of timing and convenience factors of service and how these are affected by actual service. The report begins with an oversimplified view of the user and becomes progressively more…
Descriptors: Behavior Patterns, Feasibility Studies, Information Storage, Library Services
Hon, David – Performance and Instruction, 1983
Argues that factors that create a feeling of interactivity in the human situation--response time, spontaneity, lack of distractors--should be included as prime elements in the design of human/machine systems, e.g., computer assisted instruction and interactive video. A computer/videodisc learning system for cardio-pulmonary resuscitation and its…
Descriptors: Behavior Patterns, Computer Programs, Design Preferences, Human Relations
Hawk, William B.; Wang, Peiling – Proceedings of the ASIS Annual Meeting, 1999
Examines users' cognitive, affective, and physical behaviors during user-Web interaction to understand better the nature of information retrieval on the Web, the needs of Web users, and the problem-solving strategies Web users employ. Describes and interprets searching behavior and problem-solving patterns within the relevant situational context…
Descriptors: Behavior Patterns, Information Retrieval, Interaction Process Analysis, Man Machine Systems
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McCann, Patrick H. – Computers and Education, 1983
Discusses the design and development of the user-computer interface in terms of the personal computer user's psychological needs and physical, perceptual, and conceptual contact with the system. Principles for the development of a user-system dialog that meets the requirements of transparency and visibility are suggested. Twenty-six references are…
Descriptors: Behavior Patterns, Computer Science, Design Preferences, Design Requirements