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Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
Xiaohong Liu; Baoxin Guo; Wei He; Xiaoyong Hu – Journal of Educational Computing Research, 2025
Generative artificial intelligence (GenAI) has significant potential for educational innovation, although its impact on students' learning outcomes remains controversial. This study aimed to examine the impact of GenAI on the learning outcomes of K-12 and higher education students, and explore the moderating factors influencing this impact. A…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Technology Uses in Education
Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
Schrader, Peter G.; Carroll, Mark C.; McCreery, Michael P.; Head, Danielle L. – Journal of Educational Computing Research, 2020
Researchers have called for additional empirical studies associated with video games. However, every game is novel in terms of mechanics, content, context, and agency; known variables may be operationalized differently based on the game involved. It is incumbent upon researchers to leverage or create the best tools when extracting data from games.…
Descriptors: Man Machine Systems, Social Media, Computer Games, Discussion Groups
Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning

Hereford, James; Winn, William – Journal of Educational Computing Research, 1994
Reviews research on uses of computer sound and suggests how sound might be used effectively by instructional and interface designers. Topics include principles of interface design; the perception of sound; earcons, both symbolic and iconic; sound in data analysis; sound in virtual environments; and guidelines for using sound. (70 references) (LRW)
Descriptors: Acoustics, Auditory Perception, Computer Assisted Instruction, Data Analysis

Fletcher-Flinn, C. M.; Suddendorf, T. – Journal of Educational Computing Research, 1997
This study examined the relationships between computer use and the development of social metacognition in young children by using an intervention design. Preschool children were given three false-belief tasks; results showed a positive correlation between computer use and false-belief understanding. The children were then provided with a home…
Descriptors: Cognitive Development, Computer Uses in Education, Computers, Correlation

Dias, Paulo; Gomes, Maria Joao; Correia, Ana Paula – Journal of Educational Computing Research, 1999
Reviews several mechanisms to support navigation in hypertext following a brief discussion of the phenomena of disorientation in hyperspace. Categorizes ways to support navigation in terms of the following: solutions regarding the tools to support navigation; solutions regarding interface and navigation metaphors; and solutions regarding hardware…
Descriptors: Computer Interfaces, Hypermedia, Information Retrieval, Information Seeking

Hudiburg, Richard A.; Necessary, James R. – Journal of Educational Computing Research, 1996
Discusses human-computer interaction and describes research that investigated coping strategies by college student computer users who experienced varying degrees of computer stress. Measures used to assess results of student questionnaires are explained, and results show high-stress users employed emotional-focused strategies while low-stress…
Descriptors: College Students, Computer Anxiety, Coping, Emotional Response

Baylor, Amy – Journal of Educational Computing Research, 2000
Discusses pedagogical issues for intelligent agents to successfully serve as mentors for educational purposes. Examines broader issues about the nature or persona necessary for an intelligent agent as mentor, incorporating usability and human-computer interaction issues such as the anthropomorphic qualities of the agent and the social relationship…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Expert Systems

Hall, Joan; Cooper, Joel – Journal of Educational Computing Research, 1991
Describes study of students at a two-year community college that was conducted to examine descriptive references to a computer for differences in interactive styles when reporting success and failure experiences while using a computer for word processing. Differences that relate to gender and computer experience are also analyzed. (18 references)…
Descriptors: Analysis of Variance, Community Colleges, Computer Assisted Instruction, Higher Education

Jackson, David F.; And Others – Journal of Educational Computing Research, 1993
Discussion of graphing software for educational purposes focuses on a study in which three versions of an original computer graphing program were used by inner-city high school students to solve scientific data analysis problems. Variations in degrees of flexibility and feedback in the software are explored. (Contains 37 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Development, Courseware

Jehng, Jihn-Chang J. – Journal of Educational Computing Research, 1997
Discussion of peer-based collaborative learning focuses on two related studies: a micro-structure comparative analysis of students' psycho-social behaviors in computer-based collaborative learning experiments conducted in face-to-face and distributed learning environments; and an examination of cognitive effects of peer-based collaborative…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Educational Environment
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