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Showing 1 to 15 of 20 results Save | Export
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Michael Zabala; Taylor Oldfather – Journal of STEM Education: Innovations and Research, 2023
Recent improvements in advanced artificial intelligence (AI), including large language models (LLMs) such as ChatGPT, and the subsequent release of these models into the public domain have instantly provided the public with technical capabilities that previously required years of engineering education to acquire. The ability of these models to…
Descriptors: Engineering Education, Artificial Intelligence, Computer Mediated Communication, Computer Interfaces
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Enriquez-Gibson, Judith – British Journal of Educational Technology, 2016
Despite the increasing focus on non-dualistic and materialist approaches in education technology studies, the materiality of the body has not been adequately examined. Because of the heavy orientation towards affordance, interaction, participation, inclusion and access at the interface or between various spatial and liminal settings, the subject's…
Descriptors: Ethnography, Educational Technology, Man Machine Systems, Human Body
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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
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Aliane, N. – IEEE Transactions on Education, 2010
This paper presents an interactive module for learning both the fundamental and practical issues of servo systems. This module, developed using Simulink in conjunction with the Matlab graphical user interface (Matlab-GUI) tool, is used to supplement conventional lectures in control engineering and robotics subjects. First, the paper introduces the…
Descriptors: Foreign Countries, Engineering Education, Learning Modules, Robotics
Pavlik, Philip, Jr.; Toth, Joe – Online Submission, 2010
The plethora of different subfields in intelligent tutoring systems (ITS) are often difficult to integrate theoretically when analyzing how to design an intelligent tutor. Important principles of design are claimed by many subfields, including but not limited to: design, human-computer interaction, perceptual psychology, cognitive psychology,…
Descriptors: Intelligent Tutoring Systems, Interdisciplinary Approach, Design, Computer Interfaces
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Poor, G. Michael; Leventhal, Laura M.; Barnes, Julie; Hutchings, Duke R.; Albee, Paul; Campbell, Laura – ACM Transactions on Computing Education, 2012
Usability and accessibility have become increasingly important in computing curricula. This article briefly reviews how these concepts may be included in existing courses. The authors conducted a survey of student attitudes toward these issues at the start and end of a usability engineering course that included a group project with an…
Descriptors: Majors (Students), Student Projects, Student Attitudes, Engineering
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Ellington, Beth – Journal of Web Librarianship, 2008
This study evaluates the usability of the Journal Finder integrated search interface, developed at the Jackson Library at the University of North Carolina at Greensboro. This interface provides electronic access to publications including journals, newsletters, newspapers, and magazines. This study was conducted to determine how intuitive and…
Descriptors: Undergraduate Students, Graduate Students, Electronic Publishing, Protocol Analysis
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Sing, Chai Ching; Der-Thanq, Victor Chen – International Journal of Instructional Media, 2004
One common objective of instructional multimedia products is enhancement of learning. It follows that one of the primary tasks of the interface designer is the creation of a user-interface that is motivating, interactive, intuitive and at the same time imposing as minimal as possible a cognitive load on the learner. To achieve this goal, qualities…
Descriptors: Multimedia Instruction, Evaluation Methods, Computer Interfaces, Man Machine Systems
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Bosch, Victoria Manglano; Hancock-Beaulieu, Micheline – Online & CD-ROM Review, 1995
Assesses the appropriateness of GUIs (graphical user interfaces), more specifically Windows-based interfaces for CD-ROM. An evaluation model is described that was developed to carry out an expert evaluation of the interfaces of seven CD-ROM products. Results are discussed in light of HCI (human-computer interaction) usability criteria and design…
Descriptors: Computer Interfaces, Criteria, Design Requirements, Evaluation Methods
West, Cynthia K. – 2001
This book examines the intersection of information technologies, power, people, and bodies. It explores how information technologies are on a path of creating efficiency, productivity, profitability, surveillance, and control, and looks at the ways in which human-machine interface technologies, such as wearable computers, biometric technologies,…
Descriptors: Change, Computer Interfaces, Futures (of Society), Information Industry
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Barnard, Philip J.; May, Jon – Human-Computer Interaction, 1999
Interacting cognitive subsystems (ICS) is proposed as a unified cognitive theory that can be used as the basis for representations in human-computer interaction, and two approaches based on the theory are described: one entails the description of cognitive task models, and the other entails the production of less complete diagrammatic notations.…
Descriptors: Cognitive Processes, Cognitive Structures, Computer Interfaces, Computer System Design
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Beaulieu, Micheline – Journal of Documentation, 2000
Explores the concepts of interaction and interactivity presented in different theoretical models in the fields of human-computer interaction (HCI) and information-seeking/searching behavior, and relates these to information retrieval (IR) research. Suggests that interaction in HCI is primarily concerned with establishing a user/system dialogue at…
Descriptors: Computer Interfaces, Information Retrieval, Information Science, Information Seeking
Bertoletti, Ana Carolina; Moraes, Marcia Cristina; da Rocha Costa, Antonio Carlos – 2001
The SAGRES system is an educational environment built on the Web that facilitates the organization of visits to museums, presenting museum information bases in a way adapted to the user's characteristics (capacities and preferences). The system determines the group of links appropriate to the user(s) and shows them in a resultant HTML page. In…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Interfaces
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Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
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Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems
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