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Rick Ginsberg; Yong Zhao – Phi Delta Kappan, 2025
American education has focused on reading and literacy skills for decades, but the ongoing reading wars have had little effect on student performance. Authors Rick Ginsberg and Yong Zhao suggest that the growth of artificial intelligence makes this hyperfocus on reading especially misguided because it's becoming increasingly easy to access…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Academic Achievement
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Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
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Emert, Toby – Intercultural Education, 2013
This article describes a five-week summer literacy program designed for a group of 70 multilingual refugee boys resettled from their home countries in Africa and Asia to a city in the Southeastern USA. The students attended local public schools but struggled to experience academic success in the traditional classroom. The summer program addressed…
Descriptors: Films, Computer Software, Literacy, Summer Programs
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries