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Nagle, Sarah Beth – New Review of Academic Librarianship, 2021
Makerspaces and maker-centered learning have surged in popularity in higher education and particularly academic libraries in recent years, following trends that initially emerged in primary and secondary education and public libraries. As academic libraries develop services around maker activities and technologies, many case studies have emerged…
Descriptors: Academic Libraries, Creative Activities, Library Facilities, Library Services
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Jensen, Jennifer; Tunon, Johanna – Journal of Library & Information Services In Distance Learning, 2012
A number of free Web-based tools are available for distance librarians to create presentations and online assignments. The relative merits of presentation tools like Dabbleboard, Jing, Prezi, Tildee, 280 Slides, and Glogster, and classroom tools like Make Beliefs Comix, Picviewer, Photopeach, and Wordle are assessed for ease of use by distance…
Descriptors: Usability, Library Instruction, Courseware, Database Management Systems
Martin, Mary J. – Instructor, 1973
Student involvement in their hobbies develops peer respect, student motivation, and use of the school library and its resources. (RK)
Descriptors: Creative Activities, Hobbies, Library Instruction, Library Material Selection
Renfro, Nancy – 1978
Written to inspire and encourage librarians to try new ideas with puppets, this generously illustrated book covers financing; some actual uses, e.g., library mascot, a get-acquainted friend, an informal puppet corner; library instruction through puppet use; puppets as part of media-loan kits; and puppets as storytelling aids. Ideas on play…
Descriptors: Books, Children, Creative Activities, Guides
Jackson, Candace – 1997
There are three library "treasure hunts" in "My Very Own Treasure Hunt," written to follow "A Treasure Hunt in My Library," a story book and videotape. In this 12-page booklet of activities, students will learn how to use the typical library computer, the Dewey Decimal Classification System and the ins and outs of…
Descriptors: Children, Classification, Creative Activities, Dewey Decimal Classification
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Miller, Pat; Johnson, Jeanne – Knowledge Quest, 2001
Games are one of the easiest ways to capitalize on students' learning strengths. Offers an example of how to develop games for the library. Presents ideas for teaching students the parts of a book through: cards; a board game; a dice game; a simulation game; an action game; a question-and-answer game; and a bingo game. (AEF)
Descriptors: Creative Activities, Educational Games, Elementary Secondary Education, Games
Office of Educational Research and Improvement (ED), Washington, DC. – 1996
This document consists of 10 one-page sets of guidelines developed by the Family Involvement Partnership for Learning to assist parents in facilitating their children's elementary school success. The topics addressed in the guidelines include: (1) preparing children for school attendance; (2) safety while traveling to and from school; (3)…
Descriptors: Art Activities, Child Health, Child Responsibility, Children