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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Castro, Angélica Mercedes Tumbaco; Guerra, Galo Ernestro Cabanilla; Brito, Christian Antonio Pavón; Chávez, Tannia Gabriela Acosta – Journal of Technology and Science Education, 2018
The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya's…
Descriptors: Foreign Countries, Leisure Time, Creative Thinking, Intelligence
Kaya, Deniz; Izgiol, Dilek; Kesan, Cenk – International Electronic Journal of Elementary Education, 2014
The aim was to determine elementary mathematics teacher candidates' problem solving skills and analyze problem solving skills according to various variables. The data were obtained from total 306 different grade teacher candidates receiving education in Department of Elementary Mathematics Education, Buca Faculty of Education, Dokuz Eylul…
Descriptors: Elementary School Teachers, Elementary School Mathematics, Mathematics Teachers, Problem Solving
Rassuli, Ali – Journal of Education for Business, 2012
Extrinsic inducements to adjust students' learning motivations have evolved within 2 opposing paradigms. Cognitive evaluation theories claim that controlling factors embedded in extrinsic rewards dissipate intrinsic aspirations. Behavioral theorists contend that if engagement is voluntary, extrinsic reinforcements enhance learning without ill…
Descriptors: Learner Engagement, Student Motivation, Rewards, Incentives
Carruth, Debi – ProQuest LLC, 2013
This study was conducted as a way to begin to fill a gap in the literature regarding young people and hobby pursuit. Through intensive exploratory research, the study sought to explicate the information behaviors of gifted young people related to their hobby pursuit. Focus groups and home visits were conducted and participants were given the…
Descriptors: Gifted, Youth, Recreational Activities, Information Seeking
Bagheri-Nesami, Masoumeh; Rafii, Forough; Oskouie, Seyede Fatemeh H. – Educational Gerontology, 2010
Successful aging is a process through which older people actively deal with their age-related changes. This study, as a part of more extensive research, explored and describes coping strategies used by Iranian elderly women in response to age-related changes. Grounded theory was used as method. Nineteen participates were recruited. The…
Descriptors: Grounded Theory, Leisure Time, Females, Older Adults
Theiss, Nancy Stearns – ProQuest LLC, 2009
This historic case study addressed the issue of the lack of citizen action toward environmentally responsible behavior. Although there have been studies regarding components of environmental responsible behavior [ERB], there has been little focus on historic models of exemplary figures of ERB. This study examined one of the first conservation…
Descriptors: Environmental Education, Citizen Participation, Prosocial Behavior, Ethics
Edginton, Christopher R.; Hudson, Susan D.; Scholl, Kathleen G.; Lauzon, Lara – Sagamore Publishing LLC, 2011
"Leadership for Recreation, Parks and Leisure Services" presents new perspectives on the importance of leadership in the profession. Integrating theory with practice, the book provides foundational perspectives in the study of leadership at all levels--direct service, supervisory, managerial and community/civic--in recreation, parks and…
Descriptors: Foreign Countries, Caring, Experiential Learning, Leadership Effectiveness
Yates, Don; Smith, Brian – Journal of College Teaching & Learning, 2007
In the marketing research class taught at University of South Carolina, Upstate School of Business and Economics, pedagogical emphasis is placed on the marketing research process as it relates to the policies and functions of the business enterprise. Historically, the marketing research project has been used in this undergraduate class to convey…
Descriptors: Quality of Life, Marketing, Comparative Analysis, Undergraduate Students
Pawelko, Katharine A.; Magafas, Anita H. – Parks and Recreation, 1997
The well-being of adolescents relates to choices made during discretionary time. Participation in organized recreation provides for constructive use of free time and development of skills for managing discretionary time. This article reviews literature on adolescents' basic developmental needs and discusses social contexts of adolescence, making…
Descriptors: Adolescents, Child Development, Decision Making, Individual Power
Connolly, Peg – Parks and Recreation, 1982
Evaluation is one method of determining accountability in human service programs. A generic evaluation approach contains several steps: (1) stating a purpose for evaluating the program; (2) identifying evaluation questions; (3) identifying the nature of evaluation information; (4) collecting evaluation information; (5) analyzing evaluation…
Descriptors: Accountability, Cost Effectiveness, Delivery Systems, Evaluation Methods
Peer reviewedJolly, Nancy – Reading Horizons, 1978
Discusses ways in which reading can enrich adults' lives, aid in problem-solving, and provide information on many vital issues; shows how adults can develop plans for purposeful reading. (GW)
Descriptors: Adult Learning, Books, Consumer Education, Information Needs
Meade, Edward J., Jr. – ASCD Yearbook 1969, 1969
Chapter 3 in Life Skills in School and Society.
Descriptors: Cultural Pluralism, Educational Objectives, Individual Development, Leisure Time
PDF pending restorationKeller, Suzanne M. – 1992
The four reports contained in this document examine the effects of the Nintendo Entertainment System (NES), which entered the lives of many children in the United States in 1986. The first report discusses a study of children's interaction with the game hardware. The study of fourth- and fifth-grade students indicated that children's interaction…
Descriptors: Age Differences, Critical Thinking, Elementary Secondary Education, Eye Hand Coordination
Hendrix, Joan; Lloyd, Dennis – 1986
The prevocational curriculum guide is intended for use with upper-elementary and middle school mildly mentally handicapped children and focuses on three major domains: (1) daily living skills, (2) personal-social skills, and (3) occupational guidance and preparation. Introductory information defines the three domains and outlines the scope and…
Descriptors: Career Education, Citizenship, Curriculum Guides, Daily Living Skills
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