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Dewi, Jasinta D. M.; Bagnoud, Jeanne; Thevenot, Catherine – Cognitive Science, 2021
As a theory of skill acquisition, the instance theory of automatization posits that, after a period of training, algorithm-based performance is replaced by retrieval-based performance. This theory has been tested using alphabet-arithmetic verification tasks (e.g., is A + 4 = E?), in which the equations are necessarily solved by counting at the…
Descriptors: Skill Development, Training, Task Analysis, Learning Theories
Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
Fleck, Bethany K. B.; Beckman, Lisa M.; Sterns, Jillian L.; Hussey, Heather D. – Journal of Effective Teaching, 2014
The rise in popularity of YouTube has made the use of short video clips during college classroom instruction a common learning tool. However, questions still remain on how to best implement this learning tool as well as students' perceptions of its use. Blended Learning Theory and Information Processing Theory provide insights into successful…
Descriptors: Social Networks, Educational Technology, Teaching Methods, Video Technology
Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
Sethy, Satya Sundar – Turkish Online Journal of Distance Education, 2012
Learning is an ever-present phenomenon. It takes place irrespective of time and place. It engages learners in their interested topic/content. Learning absorbs many skills, such as; reading skills, writing skills, technological skills, emotional skills, behavioral skills, cognitive skills, and language skills. Out of all these, cognitive skills…
Descriptors: Educational Technology, Distance Education, Cognitive Ability, Technology Uses in Education
Vogel-Walcutt, J. J.; Gebrim, J. B.; Bowers, C.; Carper, T. M.; Nicholson, D. – Journal of Computer Assisted Learning, 2011
Computer-assisted learning, in the form of simulation-based training, is heavily focused upon by the military. Because computer-based learning offers highly portable, reusable, and cost-efficient training options, the military has dedicated significant resources to the investigation of instructional strategies that improve learning efficiency…
Descriptors: Educational Strategies, Constructivism (Learning), Instructional Design, Teaching Methods
Renshaw, Ian; Chow, Jia Yi; Davids, Keith; Hammond, John – Physical Education and Sport Pedagogy, 2010
Background: In order to design appropriate environments for performance and learning of movement skills, physical educators need a sound theoretical model of the learner and of processes of learning. In physical education, this type of modelling informs the organisation of learning environments and effective and efficient use of practice time. An…
Descriptors: Learning Theories, Physical Education, Play, Physical Education Teachers
Potvin, Bernie L. – Research in Higher Education Journal, 2012
In this paper I address one question asked by teachers who teach online--"How can I build community among my learners in my class?" This paper provides an answer; in fact, it provides ten possible answers, in the form of ten models for teachers to use to build community in on-line courses. Each model has been tried and tested over ten…
Descriptors: Online Courses, Teacher Attitudes, Communities of Practice, Models
Carver, Sharon M., Ed.; Shrager, Jeff, Ed. – APA Books, 2012
The impulse to investigate the natural world is deeply rooted in our earliest childhood experiences. This notion has long guided researchers to uncover the cognitive mechanisms underlying the development of scientific reasoning in children. Until recently, however, research in cognitive development and education followed largely independent…
Descriptors: Thinking Skills, Class Activities, Learning Activities, Science Education
Rukavina, Paul B.; Foxworth, K. Randell – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Choosing which teaching approach to use and when to use it is a complex decision, especially for preservice teachers learning to teach individuals with a variety of skill levels and abilities. One source of information that teachers can use to help select an approach is motor-learning theory. This article describes an early field experience in…
Descriptors: Learning Theories, Preservice Teachers, Teaching Methods, Instructional Effectiveness
Zottmann, J. M.; Goeze, A.; Frank, C.; Zentner, U.; Fischer, F.; Schrader, J. – Interactive Learning Environments, 2012
Analytical competency in classroom situations can be seen as a crucial aspect of teachers' professional competency. While case-based learning is considered to have great potential for teacher education, particularly with respect to the promotion of teachers' analytical skills, there have been very few attempts to investigate the effects of…
Descriptors: Foreign Countries, Competence, Preservice Teacher Education, Learning Processes
Peer reviewedAnderson, John R. – Psychological Review, 1982
Two stages of skill development are: declarative (facts are interpreted) and procedural (knowledge is embodied in skill procedures). Knowledge compilation moves skills from the declarative to procedural stage in subprocesses of composition, which collapses sequences of productions into single productions, and proceduralization, which embeds…
Descriptors: Cognitive Development, Cognitive Processes, Learning Theories, Problem Solving
Entwistle, H. – Brit J Educ Stud, 1969
Descriptors: Cognitive Processes, Educational Philosophy, Experiential Learning, Information Seeking
Peer reviewedScandura, Joseph M. – Instructional Science, 2001
Presents the current status and new perspectives on the Structured Learning Theory (SLT), with special consideration given to how SLT has been influenced by recent research in software engineering. Topics include theoretical constructs; content domains; structural analysis; cognition; assessing behavior potential; and teaching and learning issues,…
Descriptors: Behavior Development, Cognitive Processes, Computer Software Development, Learning Theories
Peer reviewedMacKay, Donald G. – Psychological Review, 1982
A theory of practice in high-proficiency skills such as speech production is proposed, involving activation of a hierarchy of nodes in serial order within an output system of behavior. Increased flexibility with practice, response mechanism transfer in skills, motor equivalence, automaticity, and speed-accuracy trade-off are discussed. (Author/CM)
Descriptors: Cognitive Processes, Learning Theories, Motor Development, Responses

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