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Dalal, Nikunj – Journal of Information Systems Education, 2012
We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games…
Descriptors: Teaching Methods, Systems Analysis, Design, Computer Games
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Brodahl, Cornelia; Hansen, Nils Kristian – Journal of Information Technology Education: Research, 2014
Google Docs and EtherPad are Web 2.0 tools providing opportunity for multiple users to work online on the same document consecutively or simultaneously. Over the last few years a number of research papers on the use of these collaborative tools in a teaching and learning environment have been published. This work builds on that of Brodahl,…
Descriptors: Essay Tests, Collaborative Writing, Web 2.0 Technologies, Technology Uses in Education
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Swiderski, Suzanne M. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2011
High school teachers who engage students through active learning in their classrooms can more fully understand this instructional practice by examining the theories and strategies underlying the cognitive perspective of educational psychology, which addresses the development of knowledge in the individual mind. Two theoretical explanations,…
Descriptors: Secondary School Teachers, Active Learning, Learner Engagement, Teacher Student Relationship