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Zixi Li; Chaoran Wang; Curtis J. Bonk – Online Learning, 2024
As generative AI tools are increasingly popular in today's teaching and learning process, challenges and opportunities occur at the same time. Self-directed learning has been regarded as a powerful learning ability that supports learners in informal learning contexts and its importance rises in salience when incorporating AI into learning. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Independent Study, Electronic Learning
Franco, David Carlos; Bidarra, José – Open Praxis, 2022
The potential of electronic books (ebooks) has been discussed widely, due mainly to their role in helping the user transform passive reading into interactive and dynamic learning, while promoting better retention and appropriation of materials. Taking this premise, the present study follows an exploratory and qualitative approach, discussing how…
Descriptors: Instructional Design, Online Courses, Electronic Books, Learning Strategies
Li, Shuang; Wang, Shuang; Du, Junlei; Pei, Yu; Shen, Xinyi – Journal of Computer Assisted Learning, 2022
Background: Failure to effectively organize and manage learning time is an important factor influencing online learners' performance. Investigation of time-investment patterns for online learning will provide educators with useful knowledge of how learners engage in and regulate their online learning and support them in tailoring online course…
Descriptors: Online Courses, Time Management, Time Factors (Learning), Learning Strategies
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
Cusick, Jennie Morrell – ProQuest LLC, 2023
The purpose of this Executive Position Paper was to research how to design an online, synchronous, asynchronous, or face-to-face training program for higher education instructors to serve the needs of a diverse student population of emergent learners, specifically in the community college sector. The subsequent research resulted in a faculty…
Descriptors: Access to Education, Teaching Methods, Learning Strategies, Learning Motivation
Wetcho, Suthanit; Na-Songkhla, Jaitip – Distance Learning, 2020
In the 21st century, teachers need to continuously develop their knowledge and skills to work creatively on new ideas. The International Society for Technology in Education (2008) standards outlined the teacher's model, which has emphasized the improvement of learning and enriching professional practice by using a variety of digital-age media…
Descriptors: Notetaking, Distance Education, Faculty Development, Metacognition
Bakar, Mohamad Ariffin Abu; Ismail, Norulhuda – International Journal of Instruction, 2020
Active Learning Strategy is a significant and effective learning approach to ensure student engagement in learning sessions and enhancing understanding of the contents. Active learning with high motivation and deep learning will encourage students to plan, monitor and to evaluate the learning process and manage thought activities. This…
Descriptors: Metacognition, Learning Strategies, Learning Activities, Learning Processes
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Designing Effective Pedagogical Approaches with Next-Generation LMS for Students in Higher Education
Laohajaratsang, Thanomporn – THAITESOL Journal, 2018
This research examines a selection of academic articles, existing evidence, and early indications of newly-designed Learning Management System (LMS) tools/functions, and then analyzes and synthesizes the concepts to form a thorough description of the components within the concept of next-generation LMS. The comparison of conventional LMS and…
Descriptors: Management Systems, Artificial Intelligence, Social Media, Computer Mediated Communication
Klein, James D.; Moore, Alison L. – Educational Technology, 2016
This article focuses on informal learning and its implications for instructional design and performance improvement. The authors begin by sharing a story of how a novice instructional designer employs informal learning strategies in her professional and personal life. Next, they offer a definition of informal learning that encompasses both…
Descriptors: Informal Education, Instructional Design, Performance Factors, Improvement
Spencer, John – Educational Leadership, 2017
Genius Hour is a time built into the school day or week to enable students to actively create their learning rather than passively consume it. During the time set aside for Genius Hour, students choose what they will learn about, the strategies they will use to learn it, the pace of their work, the materials and resources they will use, and the…
Descriptors: Instructional Design, Learner Controlled Instruction, Learning Strategies, Pacing
Mose, Patrick O. – ProQuest LLC, 2016
Learner autonomy is a fundamental phenomenon in the teaching and learning of languages. The growth of digital technology and the Internet appears to have changed the manifestation of learner autonomy, particularly in Less Commonly Taught Languages (LCTLs). The purpose of this phenomenological research study was to examine the experiences of LCTL…
Descriptors: Independent Study, African Languages, Second Language Learning, Second Language Instruction
Denham, André R. – Technology, Knowledge and Learning, 2016
Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educational researchers have sought to define design principles in order to lessen the difficulty involved with game design. In…
Descriptors: Educational Games, Play, Learning Activities, Educational Researchers
Li, Zhong-Zheng; Cheng, Yuan-Bang; Liu, Chen-Chung – British Journal of Educational Technology, 2013
Game-like learning systems such as simulation games and digital toys are increasingly being applied to foster higher-level abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game-like learning systems is not guaranteed because students may only be interested in the fantasy…
Descriptors: Active Learning, Instructional Design, Learning Strategies, Computer Simulation
Madland, Colin; Richards, Griff – International Review of Research in Open and Distributed Learning, 2016
The study buddy is a learning strategy employed in a graduate distance course to promote informal peer reviewing of assignments before submission. This strategy promotes student-student interaction and helps break the social isolation of distance learning. Given the concern by Arum and Roksa (2011) that student-student interaction may be…
Descriptors: Foreign Countries, Graduate Students, Study Habits, Cooperative Learning
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