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Showing 1 to 15 of 25 results Save | Export
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Franco, David Carlos; Bidarra, José – Open Praxis, 2022
The potential of electronic books (ebooks) has been discussed widely, due mainly to their role in helping the user transform passive reading into interactive and dynamic learning, while promoting better retention and appropriation of materials. Taking this premise, the present study follows an exploratory and qualitative approach, discussing how…
Descriptors: Instructional Design, Online Courses, Electronic Books, Learning Strategies
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Lu, Kaili; Yang, Harrison H.; Shi, Yinghui; Wang, Xuan – International Journal of Educational Technology in Higher Education, 2021
To understand the development of students' higher-order thinking skills (HOTS) in the smart classroom environment, a structural equation modeling analysis was used to examine the relationships between key factors that influence students' learning and their HOTS within a smart classroom environment. A sample of 217 first-year Chinese college…
Descriptors: Thinking Skills, Technology Uses in Education, Educational Technology, College Freshmen
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Beckers, Jorrick; Dolmans, Diana; van Merriënboer, Jeroen – Journal of Research on Technology in Education, 2022
This quasi-experimental study investigates the effects of using an electronic development portfolio (PERFLECT) with teacher-guided student self-coaching on the development of students' self-directed learning skills and motivation. In a 12-week program in senior vocational education, students in the PERFLECT group used the portfolio to help…
Descriptors: Independent Study, Learning Motivation, Portfolios (Background Materials), Comparative Analysis
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Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Mustajab; Baharun, Hasan; Fawa'iedah, Zakiyah – Online Submission, 2020
This study aims to analyze self-regulated learning in Islamic education amid the COVID-19 pandemic. This study incorporates a qualitative approach to understand self-regulated learning at Miftahul Ulum Islamic High School, East Java. The data collection techniques consist of teachers' interviews, teaching and learning observation, and…
Descriptors: Religious Schools, Islam, COVID-19, Pandemics
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Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Australasian Journal of Educational Technology, 2019
This research is a validation study of a survey instrument to assess student self-regulation which aims to fill a methodological gap by capturing self-regulation processes while completing learner-generated digital media (LGDM) assignments. For this purpose, the study developed and validated a self-regulation learning questionnaire. Data were…
Descriptors: Factor Analysis, Test Validity, Questionnaires, Factor Structure
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de Palo, Valeria; Limone, Pierpaolo; Monacis, Lucia; Ceglie, Flavio; Sinatra, Maria – Australian Journal of Adult Learning, 2018
This study assesses the efficacy of e-learning content that has been adapted to cognitive styles in a sample of older adults. Since the personalisation of learning content has been generally associated with learning processes, it was hypothesised that intrinsic motivation, metacognition and self-regulated learning and learning strategies would…
Descriptors: Older Adults, Hypothesis Testing, Learning Motivation, Metacognition
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Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
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Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
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Sibgatullina, Tatiana V.; Selivanova, Olga G. – International Journal of Environmental and Science Education, 2016
A pupil is in the center of contemporary educational process, and the educational process requires some reorganization, which adds topicality to this paper. The paper considers how pupils use learning technologies helping them to achieve certain personally and socially important goals. The main research method is the method of a pedagogical…
Descriptors: Educational Technology, Goal Orientation, Self Control, Self Management
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Figueroa Flores, Jorge Francisco – Digital Education Review, 2015
One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy,…
Descriptors: Second Language Learning, Learning Motivation, Technology Integration, Teaching Methods
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Kormos, Judit; Csizér, Kata – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2014
Autonomous learning and effective self-regulatory strategies are increasingly important in foreign language learning; without these, students might not be able to exploit learning opportunities outside language classrooms. This study investigated the influence of motivational factors and self-regulatory strategies on autonomous learning behavior.…
Descriptors: Second Language Learning, Independent Study, Role, Learning Motivation
Usher, Alexandra – Center on Education Policy, 2012
This is the last in a series of six papers by the Center on Education Policy exploring issues related to students' motivation to learn. This paper explores ways in which schools, teachers, and communities are using nontraditional methods to try to motivate students who don't respond to more traditional strategies. The paper focuses on three such…
Descriptors: Extracurricular Activities, Teaching Styles, Learning Motivation, Teaching Methods
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
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Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang – Computers & Education, 2011
This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…
Descriptors: Learning Strategies, Museums, Grade 7, Cooperative Learning
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