NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 91 to 105 of 896 results Save | Export
Sophia A. Strietholt – ProQuest LLC, 2023
Learning an L2 is often said to transform an individual into a new (and improved) version of the self. This mixed-method study investigated (1) whether, and if so, in what way such a transformation occurs within the L2 learner self; and (2) whether current theories of self and motivation in the fields of SLA and psychology adequately address L2…
Descriptors: Second Language Learning, Second Language Instruction, Self Concept, German
Peer reviewed Peer reviewed
Direct linkDirect link
Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fatima de la Luz Hernandez Salinas – Open Journal for Educational Research, 2024
The process of any language learning is a complex construction of objectives. Any goal is influenced by internal or external factors such as motivation, culture, previous experiences, attitudes, etc. This study aims to recognize and understand the distinct learners' attitudes during their learning progress. This research is conducted as a case…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, He; Cai, Jin; Yang, Harrison Hao; Wang, Xiaochen – Journal of Computing in Higher Education, 2023
With the outbreak of the COVID-19 pandemic, blended learning became exceptionally widespread, especially in higher education. As a result, many college students became beginners in this learning method. To identify key factors that impact beginners' continuance intention in blended learning, this study surveyed 1845 first-year college students at…
Descriptors: Blended Learning, Higher Education, Academic Ability, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Zuniga, Michael – Modern Language Journal, 2023
Flow is an intrinsic motivational state associated with full task engagement, positive affect, and enhanced performance. While research has examined how different language tasks interact with flow experiences, no study has examined learner flow experiences in a wide range of tasks using an experience sampling method to determine how universal…
Descriptors: Correlation, Second Language Learning, Second Language Instruction, Learning Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sare Asli; Zinab Safi; Abeer Shehadeh-Nasser; Avi Hofstein; Muhamad Hugerat – Journal of Baltic Science Education, 2023
The use of stories in science education can make science more interesting and engaging, illustrate concepts, and provide opportunities for contextual and meaningful learning. Also, integrating a scientific story in which the sustainability goals are incorporated can lead to increasing students' motivation to learn as well as improve and facilitate…
Descriptors: Cognitive Style, Elementary School Students, Sustainability, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zixi Li; Meina Zhu; Dilnoza Kadirova; Curtis J. Bonk – Distance Education, 2023
The study investigated how adolescent students in Nepal explored massive open online learning courses (MOOCs) in a self-directed learning manner. It used a qualitative approach by conducting 13 individual interviews with these youth. Findings suggest that Nepali adolescent MOOC learners are strongly motivated by natural curiosity toward learning…
Descriptors: Foreign Countries, Independent Study, MOOCs, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
James A. Middleton; Adi Wiezel; Mandy Jansen – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
Engagement can be described as students' tendency to work productively, think deeply, enjoy and value their learning, and to support each other in the process of learning (ZDM article). Each of these dimensions can be indexed by a variety of psychologically validated constructs such as interest and enjoyment, self-regulation, effort, emotional…
Descriptors: Learner Engagement, Mathematics Instruction, Learning Processes, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Chase, Catherine C.; Malkiewich, Laura J.; Lee, Alison; Slater, Stefan; Choi, Ahram; Xing, Chenmu – British Journal of Educational Technology, 2021
It is difficult to motivate learners to seek out and persist at challenging learning tasks where failure is likely. However, in game environments, people seem highly motivated to engage with challenges and respond productively to failure. Many typical game features purportedly enhance intrinsic motivation and self-efficacy, which should improve…
Descriptors: Game Based Learning, Educational Games, Learning Processes, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Lalas, Jose W., Ed.; Strikwerda, Heidi Luv, Ed. – International Perspectives on Inclusive Education, 2021
While the issue of advancing equity occupies the pages of many education journals across the world and pursuing it in schools and classrooms is a common instructional goal, there is an obvious absence of established school policies combined with pedagogies on how to achieve educational equity. Therefore, equity solution driven by inclusion,…
Descriptors: Disadvantaged, Power Structure, Students, Inclusion
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dizon, Gilbert – Australian Journal of Applied Linguistics, 2022
Since its inception in 2005, YouTube has grown to become one of the most trafficked online platforms in the world. Accordingly, second language (L2) research interest on the topic has also increased, with studies investigating its use in formal and informal settings. Given this, the goal of this conceptual paper is to identify patterns within L2…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
van Dijck, Jean-Philippe; Abrahamse, Elger; Kesteloot, Steffi; Willems, Rebecca; Fias, Wim – International Electronic Journal of Elementary Education, 2022
The current study focusses on the level of statistics anxiety and the motivation to learn statistics in Flanders (Belgium) and determined to what degree these factors and their interaction relates to statistical performance. For this purpose, the Statistics Anxiety Scale and the Statistics Motivation Scale were translated, validated, and…
Descriptors: Psychology, Anxiety, Statistics Education, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Law, Mick – Geographical Education, 2022
Teachers of geography have an intuitive sense that geospatial technologies are useful additions to their classrooms but the academic literature supporting this intuition is not substantial. This article summarises the documented benefits of geospatial technologies for geography teachers and students. Implementation of geospatial technologies in…
Descriptors: Teaching Methods, Geography Instruction, Technological Literacy, Pedagogical Content Knowledge
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  60