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Aldosari, Mubarak; Heydarnejad, Tahereh; Hashemifardnia, Arash; Abdalgane, Mohammed – Language Testing in Asia, 2023
Self-assessment and reflective thinking (RT) can arm learners to monitor and evaluate their learning progress. Despite the long history of the core of self-assessment (CSA) and RT, little is known about how they may contribute to learner enjoyment (LE) and learner immunity (LI). Therefore, the current research attempted to propose a model to…
Descriptors: Self Evaluation (Individuals), Second Language Learning, Second Language Instruction, Reflection
Lambert, Craig; Gong, Qian; Zhang, Grace – Language Teaching Research, 2023
This study investigates the effect of personal investment in the form of learner-generated content (LGC) on the lexical recall of beginning-level learners of Chinese. The study employed a 2 x 2 repeated-measures design with content at two levels -- teacher-generated content or TGC, and learner-generated content or LGC -- and time at two levels…
Descriptors: Recall (Psychology), Second Language Learning, Second Language Instruction, Chinese
Bülbül, Ali Haydar; Kuzu, Abdullah – Participatory Educational Research, 2021
This study aims to investigate the effect of different formats of emotionally designed educational animations in terms of the emotional worthiness of the material, retention and transfer, intrinsic motivation, subject interest and cognitive load. In this direction, an experimental research approach was adopted. Five emotionally diverged animations…
Descriptors: Design, Animation, Multimedia Instruction, Instructional Effectiveness
Bilbao-Quintana, Naiara; López-de-la-Serna, Arantzazu; Romero-Andonegui, Ainara; Tejada-Garitano, Eneko – Online Submission, 2021
Introduction: The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the…
Descriptors: Thinking Skills, Skill Development, Learning Motivation, Curriculum Design
Beckie Bray Rankin; Nikki Prasad – NECTFL Review, 2024
Motivating students towards language learning includes embedding meaningful themes, communicative tasks, and authentic assessments. When voice and choice are held as essential qualities of the task, students invest in the resources to make meaning and express their own thoughts, thus moving us away from traditional assessments that emphasize…
Descriptors: Student Attitudes, Performance Based Assessment, Second Language Learning, Second Language Instruction
Ari Muhammad Syifa; Lilla Musyahda; David Segoh – Journal of Education and Learning (EduLearn), 2024
This systematic literature review (SLR) aimed to investigate the potential of digital online game-based learning (DOGBL) to enhance motivation in English as a foreign language (EFL). Online gaming has grown in popularity among students, opening up the possibility of using games as powerful instructional resources. Academic achievement depends on…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Computer Games
Anna Mystkowska-Wiertelak; Agata Slowik-Krogulec – Journal for the Psychology of Language Learning, 2024
Flow has been identified as an optimal state of total immersion, enjoyment, and concentration with the appropriate balance of challenge and skills (Csíkszentmihályi, 1990) and an important factor contributing to improved task performance (Gregersen & MacIntyre, 2014). However, despite its relevance, publications related to this aspect in the…
Descriptors: Older Adults, Task Analysis, English (Second Language), Second Language Instruction
British Columbia Ministry of Education and Child Care, 2024
"Learning in the Primary Years" is intended to support teachers in nurturing the hearts and minds of young children from Kindergarten through Grade 3, fostering a sense of wonder and encouraging endless curiosity. It is also intended to be relevant, inspirational, and informative and provides connections with the British Columbia Early…
Descriptors: Elementary School Students, Kindergarten, Teaching Guides, Learning Motivation
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Puente, Adriana Marina; Rojas, Milena; Corral, Johana Chavelí – Latin American Journal of Content and Language Integrated Learning, 2023
In this article, we consider the importance of learner well-being for a better performance during the learning process, taking into account their emotions and how they affect them. The CLIL approach is used to integrate learners' language knowledge and provides strategies about how to manage their emotions and develop a positive mindset. In this…
Descriptors: Content and Language Integrated Learning, Second Language Learning, Second Language Instruction, Learning Processes
Karlsen, Jan Terje; Balsvik, Erika; Rønnevik, Marie – Learning Organization, 2023
Purpose: This study aims to investigate which "a priori" factors documented in the literature and new factors that influence employees' self-regulated microlearning behavior and the utilization of internal microlearning platforms in organizations. Design/methodology/approach: The authors conducted a single-case study on a Swedish retail…
Descriptors: Foreign Countries, Gamification, Independent Study, Technology Uses in Education
Julio Fuentesal-García; Alba González-Peño; Anna García-Hernández; Evelia Franco – Journal on Efficiency and Responsibility in Education and Science, 2025
Communicative self-confidence and motivation play a crucial role in learning any language, including English. The absence of these elements significantly impacts students' ability to express themselves naturally and fluently. In Spain, language immersion programs seek to promote the simultaneous learning of language skills in a communicative…
Descriptors: Leisure Time, Secondary School Students, Immersion Programs, Second Language Learning
Benny; Frederikus Fios; Yi Ying; Edwin Yang – Journal of Education and Learning (EduLearn), 2025
This research aims to describe the learning innovation from character building learning through the Religious Moderation 360 website. The website's content includes photos of places of worship taken with a 360 camera. The research method used is phenomenology with a qualitative approach aimed to i) explain web-based learning and ii) gather student…
Descriptors: Web Based Instruction, Values Education, Religious Factors, Religious Education
Sailer, Michael; Sailer, Maximilian – British Journal of Educational Technology, 2021
For higher education, the question of how in-class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in-class activities using a gamified quiz with points…
Descriptors: Higher Education, Game Based Learning, Educational Games, Class Activities
Hägg, Gustav; Kurczewska, Agnieszka – Education & Training, 2020
Purpose: The purpose of the paper is to build on current discussions about the need for and role of guidance in learning and teaching, as well as to theoretically develop its specifics to further advance our scholarly understanding of how to structure and enhance entrepreneurship education. Design/methodology/approach: The paper takes a…
Descriptors: Entrepreneurship, Andragogy, Teaching Methods, Developmental Psychology

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