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Showing 136 to 150 of 245 results Save | Export
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Larsen, Lasse Juel – Journal of Interactive Learning Research, 2012
This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn--without the interference of teachers--whatever subject they wanted while sitting in front of a computer. This…
Descriptors: Educational Environment, Portfolios (Background Materials), Teaching Methods, Reflection
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Dawson, Shane; Tan, Jennifer Pei Ling; McWilliam, Erica – Australasian Journal of Educational Technology, 2011
Despite the burgeoning rhetoric from political, social and educational commentators regarding creativity and learning and teaching, there is a paucity of scalable and measurable examples of creativity-centric pedagogical practice. This paper makes an argument for the application of social network visualisations to inform and support…
Descriptors: Learning Processes, Creativity, Social Networks, Network Analysis
Jessee, Emily George – ProQuest LLC, 2012
This research study provides the finding of a qualitative case study in Technology, Engineering, and Design Education as well as Social Studies Education. The purpose of this study was to describe the role of graphics within a social studies lesson by examining a student's experience when a new lesson is implemented in class. The participants were…
Descriptors: Student Experience, Case Studies, Qualitative Research, Technology Education
Genovesi, Jacqueline Sue – ProQuest LLC, 2011
The earth is in an environmental crisis that can only be addressed by changing human conservation attitudes. People must have the scientific knowledge to make informed decisions. Research identifying new promising practices, for the use of live animals that incorporate new theories of learning and factors proven to impact learning, is critical. …
Descriptors: Video Technology, Learning Theories, Animals, Socialization
Alwi, Asmidah; McKay, Elspeth – International Association for Development of the Information Society, 2013
The use of multimedia instructions for online learning has become very common particularly with the advances of the Internet technology. Consequently museums around the world utilize such information and communications technology (ICT) tools in order to provide richer learning experiences for their visitors. This paper discusses a study that…
Descriptors: Children, Museums, Learning Processes, Multimedia Instruction
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Lin, Lu-Fang – Journal of Educational Computing Research, 2011
This study reports the strategies used by second language learners to comprehend computerized video material. In total, 211 students taking an English course in a public university in Taiwan joined the study, conducted over 1 academic year during which 63 students were involved in the pilot study in the first semester, and 148 joined the formal…
Descriptors: Video Technology, Comprehension, Questionnaires, Memory
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Yusofi, E.; Mohsenzadeh, M. – Astronomy Education Review, 2010
We have used the expansion process of hot milk, which has similarities with the cosmic expansion, to facilitate easier and better visualization and teaching of cosmological concepts. Observations of milk are used to illustrate phenomena related to the Planck era, the standard hot big bang model, cosmic inflation, problems with the formation of…
Descriptors: Scientific Concepts, Observation, Models, Science Education
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Dilek, Gulcin – Education 3-13, 2010
This study aims to explore the visual thinking skills of some sixth grade (12-13 year-old) primary pupils who created visual interpretations during history courses. Pupils drew pictures describing historical scenes or events based on visual sources. They constructed these illustrations by using visual and written primary and secondary sources in…
Descriptors: Action Research, Visualization, Art, Learning Processes
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Ozdemir, Gokhan – International Journal of Science and Mathematics Education, 2010
This mixed-method research attempted to clarify the role of visuospatial abilities in learning about mineralogy. Various sources of data--including quantitative pre- and postmeasures of spatial visualization and spatial orientation tests and achievement scores on six measures and qualitative unstructured observations, interviews, and field trip…
Descriptors: Field Trips, Mineralogy, Visualization, Spatial Ability
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Tuvi-Arad, Inbal; Blonder, Ron – Chemistry Education Research and Practice, 2010
In this paper we describe the learning process of a group of experienced chemistry teachers in a specially designed workshop on molecular symmetry and continuous symmetry. The workshop was based on interactive visualization tools that allow molecules and their symmetry elements to be rotated in three dimensions. The topic of continuous symmetry is…
Descriptors: Experienced Teachers, Science Teachers, Secondary School Teachers, Teacher Workshops
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Ravanis, Konstantinos; Pantidos, Panagiotis; Vitoratos, Evangelos – Acta Didactica Napocensia, 2009
Children's mental representations about physical concepts and phenomena play a vital role in the learning process. This is confirmed by the data derived from relevant researches which demonstrate that the students formulate incompatible ideas compared with the scientific ones. In this research we investigate the representations of 14-15 years old…
Descriptors: Scientific Concepts, Learning Processes, Adolescents, Magnets
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Chen, Mark – E-Learning, 2009
This article describes expertise development in a player group in the massively multiplayer online game World of Warcraft using visualization of chat log data. Charts were created to get a general sense of chat trends in a specific player group engaged in "high-end raiding", a 40-person collaborative activity. These charts helped identify patterns…
Descriptors: Charts, Visualization, Internet, Expertise
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Liang, Hai-Ning; Sedig, Kamran – International Journal of Computers for Mathematical Learning, 2010
Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…
Descriptors: Experimental Groups, Control Groups, Visualization, Interaction
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Kumar, S. Praveen; Raja, B. William Dharma – Journal on Educational Psychology, 2009
Not all children are made the same. Learning disabilities like dyslexia, dysgraphia or dyscalculia are either not understood or ignored in schools. As a result, the schoolchildren suffer for no fault of theirs and they lag behind in their course of learning. They may find it difficult to achieve the basic skills of learning such as reading,…
Descriptors: Visual Learning, Teaching Methods, Learning Disabilities, Computation
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Roh, Kyeong Hah – Educational Studies in Mathematics, 2008
There are many studies on the role of images in understanding the concept of limit. However, relatively few studies have been conducted on how students' understanding of the rigorous definition of limit is influenced by the images of limit that the students have constructed through their previous learning. This study explored how calculus…
Descriptors: Mathematics Education, Definitions, Prior Learning, Calculus
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