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Desoete, Annemie; Baten, Elke – International Electronic Journal of Elementary Education, 2022
Several factors seem important to understand the nature of mathematical learning. Byrnes and Miller combined these factors into the Opportunity-Propensity model. In this study the model was used to predict the number-processing factor and the arithmetic fluency in grade 4 (n = 195) and grade 5 (n = 213). Gender, intelligence and affect (positive…
Descriptors: Mathematics Education, Elementary School Mathematics, Elementary School Students, Grade 4
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Metin, Mustafa; Oker, Emir; Kirmizigül, Asli Saylan – Journal of Science Learning, 2022
This research aims to analyze the studies on out-of-school learning activities in Turkey between 2000 and 2020. For this purpose, 303 studies were selected, of which 211 articles, 73 master's thesis, and 19 doctoral dissertations, with the phrase "out-of-school learning" in the title and keywords. A systematic literature review was…
Descriptors: Case Studies, Informal Education, Learning Processes, Secondary School Students
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Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
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Amir Reza Rahimi; Zahra Mosalli – Smart Learning Environments, 2025
Researchers have significantly explored language learners' attitudes toward ChatGPT through the lens of technology acceptance models, particularly with its development and integration into computer-assisted language learning (CALL). However, further research in this area is necessary to apply a theoretical framework with a pedagogical-oriented…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Technology Uses in Education
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Bülbül, Ali Haydar; Kuzu, Abdullah – Participatory Educational Research, 2021
This study aims to investigate the effect of different formats of emotionally designed educational animations in terms of the emotional worthiness of the material, retention and transfer, intrinsic motivation, subject interest and cognitive load. In this direction, an experimental research approach was adopted. Five emotionally diverged animations…
Descriptors: Design, Animation, Multimedia Instruction, Instructional Effectiveness
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Bilbao-Quintana, Naiara; López-de-la-Serna, Arantzazu; Romero-Andonegui, Ainara; Tejada-Garitano, Eneko – Online Submission, 2021
Introduction: The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the…
Descriptors: Thinking Skills, Skill Development, Learning Motivation, Curriculum Design
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Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
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Aldosari, Mubarak; Heydarnejad, Tahereh; Hashemifardnia, Arash; Abdalgane, Mohammed – Language Testing in Asia, 2023
Self-assessment and reflective thinking (RT) can arm learners to monitor and evaluate their learning progress. Despite the long history of the core of self-assessment (CSA) and RT, little is known about how they may contribute to learner enjoyment (LE) and learner immunity (LI). Therefore, the current research attempted to propose a model to…
Descriptors: Self Evaluation (Individuals), Second Language Learning, Second Language Instruction, Reflection
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Lambert, Craig; Gong, Qian; Zhang, Grace – Language Teaching Research, 2023
This study investigates the effect of personal investment in the form of learner-generated content (LGC) on the lexical recall of beginning-level learners of Chinese. The study employed a 2 x 2 repeated-measures design with content at two levels -- teacher-generated content or TGC, and learner-generated content or LGC -- and time at two levels…
Descriptors: Recall (Psychology), Second Language Learning, Second Language Instruction, Chinese
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Beckie Bray Rankin; Nikki Prasad – NECTFL Review, 2024
Motivating students towards language learning includes embedding meaningful themes, communicative tasks, and authentic assessments. When voice and choice are held as essential qualities of the task, students invest in the resources to make meaning and express their own thoughts, thus moving us away from traditional assessments that emphasize…
Descriptors: Student Attitudes, Performance Based Assessment, Second Language Learning, Second Language Instruction
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Ari Muhammad Syifa; Lilla Musyahda; David Segoh – Journal of Education and Learning (EduLearn), 2024
This systematic literature review (SLR) aimed to investigate the potential of digital online game-based learning (DOGBL) to enhance motivation in English as a foreign language (EFL). Online gaming has grown in popularity among students, opening up the possibility of using games as powerful instructional resources. Academic achievement depends on…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Computer Games
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Anna Mystkowska-Wiertelak; Agata Slowik-Krogulec – Journal for the Psychology of Language Learning, 2024
Flow has been identified as an optimal state of total immersion, enjoyment, and concentration with the appropriate balance of challenge and skills (Csíkszentmihályi, 1990) and an important factor contributing to improved task performance (Gregersen & MacIntyre, 2014). However, despite its relevance, publications related to this aspect in the…
Descriptors: Older Adults, Task Analysis, English (Second Language), Second Language Instruction
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Puente, Adriana Marina; Rojas, Milena; Corral, Johana Chavelí – Latin American Journal of Content and Language Integrated Learning, 2023
In this article, we consider the importance of learner well-being for a better performance during the learning process, taking into account their emotions and how they affect them. The CLIL approach is used to integrate learners' language knowledge and provides strategies about how to manage their emotions and develop a positive mindset. In this…
Descriptors: Content and Language Integrated Learning, Second Language Learning, Second Language Instruction, Learning Processes
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Karlsen, Jan Terje; Balsvik, Erika; Rønnevik, Marie – Learning Organization, 2023
Purpose: This study aims to investigate which "a priori" factors documented in the literature and new factors that influence employees' self-regulated microlearning behavior and the utilization of internal microlearning platforms in organizations. Design/methodology/approach: The authors conducted a single-case study on a Swedish retail…
Descriptors: Foreign Countries, Gamification, Independent Study, Technology Uses in Education
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