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Rodríguez, Clelia O. – Diaspora, Indigenous, and Minority Education, 2021
It is 1932 and this is not a bad dream: A massacre. 32,000 Indigenous peoples massacred in the name of economic development followed by decades of shedding unsalted tears. This historical incision may not be the ideal lesson to include in a teaching plan for students whose education depend exclusively in the imbalance of an Excel sheet where As…
Descriptors: Educational Practices, Trauma, Student Experience, Grades (Scholastic)
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Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
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Leeferink, Han; Koopman, Maaike; Beijaard, Douwe; Ketelaar, Evelien – Journal of Teacher Education, 2015
This study reports on how student teachers' workplace experiences were transformed into learning experiences. In total, 26 stories from 10 student teachers were collected by means of digital logs and in-depth interviews and unraveled using a new technique of reconstructing stories into webs. In these webs, the factors that played a role in student…
Descriptors: Student Teachers, Field Instruction, Personal Narratives, Learning Processes
Dugan, Therese E. – ProQuest LLC, 2012
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
Descriptors: Early Childhood Education, Electronic Learning, Television, Films
Jessee, Emily George – ProQuest LLC, 2012
This research study provides the finding of a qualitative case study in Technology, Engineering, and Design Education as well as Social Studies Education. The purpose of this study was to describe the role of graphics within a social studies lesson by examining a student's experience when a new lesson is implemented in class. The participants were…
Descriptors: Student Experience, Case Studies, Qualitative Research, Technology Education