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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Gilbuena, Debra M. – ProQuest LLC, 2013
The Virtual Chemical Vapor Deposition (CVD) Process Development Project provides the context for the two areas of the research presented in this dissertation. The first area, generally referred to as feedback in this dissertation, focuses on student learning and the interactions of students and instructors that take place in the project,…
Descriptors: Student Projects, Teaching Methods, Feedback (Response), Teacher Student Relationship
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Hansen, J. Merrell – High School Journal, 1977
Describes one of the more successful means of enhancing the grading procedure, i.e, the Personalized Achievement Reporting program, which specifies learning activities, experiences, achievements, and degree of student progress through written statements rather than artificial or contrived symbols of learning. (Author/RK)
Descriptors: Educational Practices, Educational Research, Grading, Learning Motivation
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Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Georgia Univ., Athens. Research and Development Center in Educational Stimulation. – 1969
This forth annual report covers the activities of the Research and Development Center in Educational Stimulation during the 1968-69 fiscal year. To reflect the Center's new programmatic structure, the description of the Center's objectives and activities is organized as follows: (1) Administrative program; (2) substantive programs, including art,…
Descriptors: Annual Reports, Cognitive Development, Curriculum Development, Curriculum Research