NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Andreas Lachner; Heike Russ; Nicolas Hübner; Leonie Sibley; Katharina Scheiter – Educational Psychology Review, 2025
Non-interactive teaching, in which students explain previously learned content to a non-present peer, is a generative learning activity that has gained increasing attention in recent years. While meta-analyses indicate small-to-moderate benefits, findings have been inconsistent, suggesting that its effectiveness depends on contextual factors.…
Descriptors: Learning Processes, Student Characteristics, Teaching Methods, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ari Muhammad Syifa; Lilla Musyahda; David Segoh – Journal of Education and Learning (EduLearn), 2024
This systematic literature review (SLR) aimed to investigate the potential of digital online game-based learning (DOGBL) to enhance motivation in English as a foreign language (EFL). Online gaming has grown in popularity among students, opening up the possibility of using games as powerful instructional resources. Academic achievement depends on…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Inciman Celik, Tugba; Cay, Tolga; Kanadli, Sedat – English Language Teaching, 2021
This aim of this study is to determine the effect of the TPR method on students' vocabulary learning and the factors affecting the effectiveness of this method by combining the findings obtained from both qualitative and quantitative studies. For this purpose, a primary study with 13 quantitative and 7 qualitative findings was included in this…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Özer, Seda; Akay, Cenk – Journal on School Educational Technology, 2023
Mobile Assisted Language Learning (MALL) is an innovative approach to language learning that utilizes mobile devices, such as smartphones and tablets, to support language learning. MALL has become increasingly popular in recent years due to the widespread availability of mobile devices and the flexibility they offer for language learning. The aim…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Handheld Devices