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Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
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Ali Sulaiman Talib Al Shuaili – Educational Research and Reviews, 2025
This study aimed to examine the impact of intrinsic and extrinsic motivation on academic achievement and students' attitudes toward learning in Omani schools. The study was conducted in the academic year 2023/2024 with a randomly selected sample of 890 students from public and private schools across Oman. A quantitative research design was…
Descriptors: Academic Achievement, Learning Motivation, Foreign Countries, Student Attitudes
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Martínez-Fernández, J. Reinaldo; García-Ravidá, Laura B.; Mumbardó Adams, Cristina – Electronic Journal of Research in Educational Psychology, 2019
Introduction: The aim of this study was to analyse the relationship between learning patterns, associated factors, and academic performance in 115 Colombian first-year university students. We posed the need to discuss the Vermunt model in other contexts, with an aim to supply evidence toward a more robust, inclusive model in analyzing learning…
Descriptors: Foreign Countries, Latin Americans, Learning Processes, Correlation