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Cano, Junar S. – International Society for Technology, Education, and Science, 2021
The essence of Genetics lies in the understanding of the concepts of Central Dogma of Molecular Biology. Although these ideas are fundamental to the field, they are notoriously difficult to understand and visualize. While simulation-based instructional materials are found to improve the teaching-learning process in science education, little has…
Descriptors: Instructional Materials, Molecular Biology, Science Instruction, Scores
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Cronin, John F. – Educational Leadership, 1993
Dispels some discouraging myths about authentic learning's context, mastery, originality, entertainment value, and task complexity. The main point is to let students encounter and master situations that resemble real life, which has its tedious and unengaging moments. Educators should work toward more (rather than complete) authenticity, exploit…
Descriptors: Elementary Secondary Education, Experiential Learning, Guidelines, Learning Processes
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Nokes, Timothy J.; Ohlsson, Stellan – Cognitive Science, 2005
Contemporary theories of learning postulate one or at most a small number of different learning mechanisms. However, people are capable of mastering a given task through qualitatively different learning paths such as learning by instruction and learning by doing. We hypothesize that the knowledge acquired through such alternative paths differs…
Descriptors: Mastery Learning, Learning Theories, Laboratory Experiments, Learning Processes
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences