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Showing 1 to 15 of 36 results Save | Export
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Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
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Marek Hatala; Sina Nazeri – Journal of Learning Analytics, 2024
An essential part of making dashboards more effective in motivating students and leading to desirable behavioural change is knowing what information to communicate to the student and how to frame and present it. Most of the research studying dashboards' impact on learning analyzes learning indicators of students as a group. Understanding how a…
Descriptors: Educational Technology, Information Dissemination, Learning Processes, Algorithms
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Pei-Yu Chen; Yuan-Chen Liu – Journal of Baltic Science Education, 2024
This study explored the integration of neural networks and artificial intelligence in image recognition for object identification. The aim was to enhance students' learning experiences through a "Learning by Teaching" approach, in which students act as instructors to train AI robots in recognizing objects. This research specifically…
Descriptors: Artificial Intelligence, Robotics, Educational Technology, Technology Uses in Education
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Zheng, Xudong; Ma, Yunfei; Yue, Tingyan; Yang, Xianmin – Educational Technology Research and Development, 2023
The purpose of this study was to investigate the effects of different types of cues and self-explanation prompts in instructional videos on intrinsic motivation, learning engagement, learning outcomes, and cognitive load, which were indicators to measure deep learning performance. Seventy-two college students were randomly assigned to one of the…
Descriptors: Cues, Reflection, Prompting, Video Technology
Danielle S. McNamara; Tracy Arner; Reese Butterfuss; Debshila Basu Mallick; Andrew S. Lan; Rod D. Roscoe; Henry L. Roediger; Richard G. Baraniuk – Grantee Submission, 2022
The learning sciences inherently involve interdisciplinary research with an overarching objective of advancing theories of learning and to inform the design and implementation of effective instructional methods and learning technologies. In these endeavors, learning sciences encompass diverse constructs, measures, processes, and outcomes…
Descriptors: Artificial Intelligence, Learning Processes, Learning Motivation, Educational Research
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Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Chin-Yu; Liu, Wen-Xiu – Interactive Learning Environments, 2022
The Analects of Confucius has been identified as an important and influential philosophy around the globe. However, in traditional instruction, it is difficult to express the spirit of this philosophy. Therefore, many students consider it as a big challenge to study the Analects of Confucius. To cope with this problem, in this study, an…
Descriptors: Electronic Learning, Learning Processes, Confucianism, Philosophy
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Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
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Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education
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Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
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Kawinkoonlasate, Pongpatchara – English Language Teaching, 2020
Online language learning had already been an increasingly popular and useful method of language acquisition prior to spike in demand for alternative learning methods brought upon by the COVID-19 pandemic. As a tool that allows learning to continue without undue risk of exposure to the virus, it has increasingly become a new normal for students…
Descriptors: Online Courses, Pandemics, COVID-19, Distance Education
Craig, Scotty D.; Schroeder, Noah L.; Roscoe, Rod D. – Advanced Distributed Learning Initiative, 2020
Technology is rapidly transforming how people learn and how training is provided. For example, in higher education, there are estimated to be nearly 6.7 million students enrolled in online education courses (National Center for Education Statistics Fast Facts, 2018). The dynamic and high-stakes nature of education and training software demands…
Descriptors: Distance Education, Educational Technology, Best Practices, Organizations (Groups)
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Hodges, Charles B.; Harris, Rachel S. – Journal on School Educational Technology, 2017
Self-efficacy beliefs have proven to be an important influence on an individual's learning success. Badging is increasingly an element of innovative technologies for educational computing such as MOOCs, adaptive learning systems, smart learning environments, game-based learning, and gamification, among others. However, there is not strong evidence…
Descriptors: Self Efficacy, Recognition (Achievement), Educational Technology, Teaching Methods
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Jabbar, Abdul; Mirza, Mohammed – Race, Ethnicity and Education, 2019
As UK Higher Education institutions continue to accept students from ethnically diverse backgrounds, there is now an onus and an expectation for academics to provide learning environments and experiences that are inclusive, validating and affirming. The aim of this paper is to explore, through the lens of the academic tutor, the pedagogical…
Descriptors: College Faculty, Teacher Attitudes, Higher Education, Student Diversity
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Ramma, Yashwantrao; Bholoa, Ajeevsing; Watts, Mike; Nadal, Pascal Sylvain – Education Inquiry, 2018
Even though its importance is underscored in many research pursuits, attention to the affective domain in learning is often neglected at the expense of the cognitive development of students studying science, in particular physics. In this paper we propose a framework, the pedagogical technological integrated medium (PTIM) founded on the TPACK…
Descriptors: Physics, Science Instruction, Teaching Methods, Learning Processes
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Akay, Cenk – English Language Teaching, 2017
Since Gardner introduced the importance of motivation on Language 2 learning, the concept has been accompanied with three more relevant concepts; amotivation, demotivation and remotivation. This paper mainly focused on high school students' de-motivation and remotivation in English. De-motivation is a set of factors which decreases the motivation…
Descriptors: High School Students, Learning Motivation, English (Second Language), Second Language Learning
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