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Showing 1 to 15 of 66 results Save | Export
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Morris, Thomas Howard; Rohs, Matthias – Interactive Learning Environments, 2023
Self-directed learning is a critical competence for living and working in our increasingly complex and unpredictable world. The concept of self-directed learning grew out of the adult learning field and scholars highlight the need to examine how self-directed learning competence can be fostered during childhood. However, there are very few…
Descriptors: Educational Technology, Independent Study, Technology Uses in Education, Student Role
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Hof, Barbara – History of Education, 2021
Drawing on historical epistemology and considerations on the function of scientific modelling, this article investigates how in the mid-twentieth century electronic and programmable animal models became tools for exploring the inaccessible ontology of the human mind. The article examines how machines have informed our understanding of the learning…
Descriptors: Constructivism (Learning), Learning Processes, Foreign Countries, Epistemology
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Pielsticker, Felicitas – International Electronic Journal of Mathematics Education, 2022
The paper addresses concept formation processes of students in the field of geometry. More precisely, the paper deals with the questions of what knowledge do students activate about triangles in different contexts with different (digital) tools and furthermore what content-related meaning do they give to the concept of triangles? Methodologically,…
Descriptors: Geometry, Mathematical Concepts, Concept Formation, Case Studies
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Holtz, Peter; Kimmerle, Joachim; Cress, Ulrike – International Journal of Computer-Supported Collaborative Learning, 2018
The advent of the social web brought with it challenges and opportunities for research on learning and knowledge construction. Using the online-encyclopedia Wikipedia as an example, we discuss several methods that can be applied to analyze the dynamic nature of knowledge-related processes in mass collaboration environments. These methods can help…
Descriptors: Educational Technology, Computer Assisted Instruction, Cooperative Learning, Constructivism (Learning)
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Oller, Judith; Engel, Anna; Rochera, Maria José – Journal of Educational Research, 2021
This article presents an exploratory study aimed at analyzing the instructional design of learning personalization practices in three secondary education centers that promote connections between students' learning and/or their learning experiences in and out of school. We propose three dimensions for analysis, according to a constructivist and…
Descriptors: Learning Experience, Instructional Design, Constructivism (Learning), Sociocultural Patterns
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Lafuente, Marc – Interactive Learning Environments, 2017
Through profiling and matching processes, technology provides individuals with information that becomes redundant to their previous beliefs, attitudes and preferences. The emergence of informational redundancies encouraged by some technologies is likely to influence the way knowledge is constructed by individuals in these settings. In this paper,…
Descriptors: Learning Processes, Influence of Technology, Technology Uses in Education, Barriers
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Kara, Nuri; Sevim, Nese – Contemporary Educational Technology, 2013
Since 1950s, teaching machines have changed a lot. Today, we have different ideas about how people learn, what instructor should do to help students during their learning process. We have adaptive learning technologies that can create much more student oriented learning environments. The purpose of this article is to present these changes and its…
Descriptors: Educational Technology, Teaching Machines, Computer Assisted Instruction, Instructional Design
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Weintrop, David; Wilensky, Uri – Informatics in Education, 2014
Research on the effectiveness of introductory programming environments often relies on post-test measures and attitudinal surveys to support its claims; but such instruments lack the ability to identify any explanatory mechanisms that can account for the results. This paper reports on a study designed to address this issue. Using Noss and Hoyles'…
Descriptors: Programming, Programming Languages, Introductory Courses, Constructivism (Learning)
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Niess, Margaret; Gillow-Wiles, Henry – Journal of Technology and Teacher Education, 2014
This study examined the influence of a researcher-conjectured learning trajectory instructional approach toward the enhancement of teachers' technological pedagogical content knowledge (TPACK). The study provides a rich description of how a learning trajectory, situated within a "social metacognitive-constructivist" instructional…
Descriptors: Science Teachers, Teaching Methods, Guidelines, Pedagogical Content Knowledge
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Oliver, M. – Journal of Computer Assisted Learning, 2011
This paper argues that research on the educational uses of technology frequently overemphasizes the influence of technology. Research in the field is considered a form of critical perspective, and assumptions about technology are questioned. Technological determinism is introduced, and different positions on this concept are identified. These are…
Descriptors: Communities of Practice, Constructivism (Learning), Educational Theories, Learning Processes
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Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Dillenbourg, Pierre; Evans, Michael – International Journal of Computer-Supported Collaborative Learning, 2011
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the relation between this technology and teaching and learning processes. At a global level, one could argue that tabletops convey a socio-constructivist flavor: they support small teams that solve problems by exploring multiple solutions. The…
Descriptors: Constructivism (Learning), Learning Processes, Interaction, Classroom Environment
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Ludvigsen, Sten R. – Learning, Media and Technology, 2012
In this article, I develop a perspective on learning as multilayered phenomena. I take a socio-genetic approach in order to understand human activity and to show how categories are a fundamental part of learning in a specific type of institutional practice. In the empirical section, student dialogue is analysed in relation to a set of categories…
Descriptors: Foreign Countries, Secondary School Students, Science Education, Inquiry
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