Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Content Analysis | 3 |
| Foreign Countries | 3 |
| Learning Processes | 3 |
| Sequential Approach | 3 |
| Student Behavior | 2 |
| Teaching Methods | 2 |
| Video Technology | 2 |
| Action Research | 1 |
| Affective Behavior | 1 |
| Behavior Change | 1 |
| Behavior Patterns | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
Education Level
| Elementary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rovio-Johansson, Airi – International Journal for Lesson and Learning Studies, 2018
Purpose: The purpose of this paper is to review the variation in methods used to analyse lessons in order to improve teaching and learning. Design/methodology/approach: It addresses the question of how observations of lessons can be analysed, and what approaches and methods are applicable in the analysis of collected data in lesson and learning…
Descriptors: Lesson Plans, Teaching Methods, Faculty Development, Content Analysis
Cheng, Kun-Hung; Hou, Huei-Tse – Technology, Pedagogy and Education, 2015
Previous research regarding peer assessment has investigated the relationships between peer feedback and learners' performance. However, few studies investigate in-depth learning processes during technology-assisted peer assessment activities, particularly from affective, cognitive, and metacognitive perspectives. This study conducts a series of…
Descriptors: Behavior Patterns, Student Behavior, Metacognition, Peer Evaluation
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods

Peer reviewed
Direct link
