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Skulmowski, Alexander; Nebel, Steve; Remmele, Martin; Rey, Günter Daniel – Educational Psychology Review, 2022
The use of realistic visualizations has gained considerable interest due to the proliferation of virtual reality equipment. This review is concerned with the theoretical basis, technical implementation, cognitive effects, and educational implications of using realistic visualizations. Realism can be useful for learners, but in several studies,…
Descriptors: Realism, Learning Processes, Visualization, Cognitive Processes
van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – International Journal of Science and Mathematics Education, 2022
This paper comprises the results of a design study that aims at developing a theoretically and empirically based learning trajectory on statistical inference for 9th-grade students. Based on theories of informal statistical inference, an 8-step learning trajectory was designed. The trajectory consisted of two similar four step sequences: (1)…
Descriptors: Grade 9, Learning Trajectories, Computer Simulation, Visualization
Lyniesha Chanell Wright – ProQuest LLC, 2020
Effectively mastering organic chemistry means having the ability to recognize structural patterns, identify properties or behaviors as a result of patterns, manipulate and transform representations, and predict future outcomes. Often students rely on rote memorization of seemingly disconnected information instead of developing a sound…
Descriptors: Organic Chemistry, Science Instruction, Visualization, Models
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Peterson, Celeste N.; Tavana, Sara Z.; Akinleye, Olukemi P.; Johnson, Walter H.; Berkmen, Melanie B. – Biochemistry and Molecular Biology Education, 2020
Biology and biochemistry students must learn to visualize and comprehend the complex three-dimensional (3D) structures of macromolecules such as proteins or DNA. However, most tools available for teaching biomolecular structures typically operate in two dimensions. Here, we present protocols and pedagogical approaches for using immersive augmented…
Descriptors: Teaching Methods, Molecular Structure, Computer Software, Biochemistry
Pang, Dennis Choon Guan – International Association for Development of the Information Society, 2021
This paper describes how an Immersive Virtual Reality (VR) Classroom in a secondary school in Singapore is used to enhance learning through visualization and deepen understanding of science and increase interest and enjoyment in science. The VR Classroom is a futuristic classroom that taps the affordances of VR and AR to enhance HCI…
Descriptors: Computer Simulation, Virtual Classrooms, Learner Engagement, Secondary School Curriculum
Fatemah, Amal; Rasool, Shahzad; Habib, Uzma – Journal of Chemical Education, 2020
Students undertaking courses in the field of chemistry need to integrate their spatial skills and conceptual knowledge. However, model perception along with the understanding of spatial processes and spatial structures of molecules has been a cause of difficulty for students as conventional teaching methods cannot fully aid student comprehension.…
Descriptors: Chemistry, Telecommunications, Handheld Devices, Spatial Ability
Adedokun-Shittu, Nafisat A.; Ajani, Adedeji Hammed; Nuhu, Kehinde Muritala; Shittu, AbdulJaleel Kehinde – Education and Information Technologies, 2020
The emergence of new technological innovations in classroom has brought about greater changes in pedagogy especially in concepts related to abstraction such as Geography. Geography teaching and learning particularly elements of physical Geography, is mostly approached in a conventional pedagogical manner even as the concept consist abstractions.…
Descriptors: Foreign Countries, Physical Geography, Computer Simulation, Tests
Kluge, Anders – International Journal of Science Education, 2019
This article investigates how interactive representations can be used to enhance conceptual learning. It is a naturalistic study of 14 students in four groups aged 16--17 years working with an interactive simulator. The article is based on qualitative data to enable analyses of the students' processes of conceptual learning as interactive…
Descriptors: Science Instruction, Secondary School Students, Computer Simulation, Learning Processes
Kaplan-Rakowski, Regina; Wojdynski, Tomasz – Research-publishing.net, 2018
This pilot study delivers a preliminary report on students' attitudes toward Virtual Reality Assisted Language Learning (VRALL). Learners (N=22) participated in a VRALL lesson and then completed a post-experience survey. Virtual Reality (VR) technology allows for learning experiences that increasingly remove geographic limitations to foreign…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
Soleimani, Ali – ProQuest LLC, 2013
Immersive 3D worlds can be designed to effectively engage students in peer-to-peer collaborative learning activities, supported by scientific visualization, to help with understanding complex concepts associated with learning science, technology, engineering, and mathematics (STEM). Previous research studies have shown STEM learning benefits…
Descriptors: STEM Education, Cooperative Learning, Science Education, Visualization
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Chen, Yu-Lung; Pan, Pei-Rong; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2013
Computer simulation has significant potential as a supplementary tool for effective conceptual-change learning based on the integration of technology and appropriate instructional strategies. This study elucidates misconceptions in learning on diodes and constructs a conceptual-change learning system that incorporates…
Descriptors: Computer Simulation, Concept Formation, Misconceptions, Electronics
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
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