Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Games | 4 |
| Learning Processes | 4 |
| Prior Learning | 4 |
| Teaching Methods | 4 |
| Correlation | 3 |
| Student Attitudes | 3 |
| Student Motivation | 3 |
| Biology | 2 |
| Competition | 2 |
| Computer Assisted Instruction | 2 |
| Computer Mediated… | 2 |
| More ▼ | |
Source
| Educational Technology… | 1 |
| International Association for… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Computers in… | 1 |
Author
| Cho, I.-Hsuan | 1 |
| Hwang, Gwo-Haur | 1 |
| Lin, Yu-Ren | 1 |
| Litster, Kristy | 1 |
| Moyer-Packenham, Patricia S. | 1 |
| Yang, Hsi-Hsun | 1 |
| Yeo, Jun-Hui | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Collected Works - Proceedings | 1 |
Education Level
| Elementary Education | 2 |
| Grade 5 | 2 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| Greece | 1 |
| Hawaii | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Lin, Yu-Ren – Journal of Computer Assisted Learning, 2018
The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game-based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA included three versions for student argumentation…
Descriptors: Computer Games, Science Instruction, Persuasive Discourse, Prior Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
