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Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Evans, Julie A. – Jossey-Bass, An Imprint of Wiley, 2022
"Free Agent Learning: Leveraging Students' Self-Directed Learning to Transform K-12 Education" explores an emerging cohort of students that are self-directing their learning around interest-driven topics, the tools they're using to scaffold these experiences, and their motivations for these out-of-school learning behaviors. Readers will…
Descriptors: Independent Study, Teaching Methods, Technology Uses in Education, Kindergarten
Araújo, Isabel; Faria, Pedro Miguel – International Association for Development of the Information Society, 2020
The evolution of ICT and its adoption in higher education is driving greater interactivity in teaching and learning processes. The teaching/learning paradigm has been changing. Both educational actors, teacher and student, are increasingly adapting to use technologies. This article presents a study that enhances how technologies can be used in the…
Descriptors: Student Attitudes, Integrated Learning Systems, Higher Education, Technology Integration
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Novak, Magdalena; Phelan, Siëlle; Lewalter, Doris; Schwan, Stephan – International Journal of Science Education, 2020
Previous research from in and outside museums suggests that the haptic exploration of surfaces and objects have various educational benefits and can positively influence the museum visit experience. However, there is still a need for more research on the potential effects of object handling on museum learning, especially in science museums. The…
Descriptors: Science Education, Museums, Learning Processes, Photography
Li, Jie-Yi; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In such an era when the value is constantly restructured and information is rapidly changed, education reform should cater for new challenges. The role and function of teachers is encountering a new change. Coping with current information generation, people with high self-efficacy of selecting and mastering large amount of information and higher…
Descriptors: Goal Orientation, Learning Motivation, Faculty Development, Questionnaires
Liu, Min; Kang, Jina; Zou, Wenting; Lee, Hyeyeon; Pan, Zilong; Corliss, Stephanie – Technology, Knowledge and Learning, 2017
There is much enthusiasm in higher education about the benefits of adaptive learning and using big data to investigate learning processes to make data-informed educational decisions. The benefits of adaptive learning to achieve personalized learning are obvious. Yet, there lacks evidence-based research to understand how data such as user behavior…
Descriptors: College Freshmen, Pharmaceutical Education, Individualized Instruction, Data
Frazier, Alexander, Ed. – 1962
The papers, presented at the Sixth Curriculum Research Institute, represent an attempt to translate research findings in the behavioral sciences into educational practices with the hope of stimulating curriculum research and field study in school situations. Each of the papers included on this publication is directed toward examination of one of…
Descriptors: Behavior, Behavior Patterns, Curriculum, Curriculum Research
Hwang, Wu-Yuin; Chang, Chen-Bin; Chen, Gan-Jung – Computers and Education, 2004
This paper proposes a model of learning dynamics and learning energy, one that analyzes learning systems scientifically. This model makes response to the learner action by means of some equations relating to learning dynamics, learning energy, learning speed, learning force, and learning acceleration, which is analogous to the notion of Newtonian…
Descriptors: Portfolios (Background Materials), Distance Education, Learning Motivation, Learning Strategies
Kang, Hee-Won; And Others – 1994
A study of Hmong adult immigrants in a Hmong literacy class investigated four aspects of their learning behaviors: specific behaviors manifested in the literacy classroom; overt learning strategies used for literacy learning; major motivations; and specific uses for Hmong literacy skills. Data were gathered through observation, interviews,…
Descriptors: Adult Learning, Adult Literacy, Adult Students, Behavior Patterns
Read, Merrill S.; Felson, David – 1976
The problems of those children who are chronically malnourished, the cultural environment of malnutrition, and the extent to which children are temporarily or permanently handicapped in learning because of malnutrition are discussed in this booklet. It also describes hunger and its effects on child development. The topics addressed are: definition…
Descriptors: Anemia, Behavior Patterns, Child Care, Child Development

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