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Amphon Puttharaksa; Piyanee Janthapoom; Apantee Poonputta – International Education Studies, 2025
The study aimed to assess the impact of the KWDL technique on the learning achievement of grade 9 students in quadratic function and their satisfaction with this instructional approach. Forty-four ninth-grade students from a Thai public secondary school participated, recruited by cluster random selection. The instruments comprised a KWDL learning…
Descriptors: Grade 9, Secondary School Students, Foreign Countries, Secondary School Mathematics
Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
Lynne Zummo – Science & Education, 2024
With the continued unfolding of major climatic shifts, questions continue to emerge about how to approach climate change in the science classroom, at least in the USA where it is often perceived as socio-politically controversial. Broadly, research in science education has shown that the learning process around climate change is highly complex and…
Descriptors: Grade 9, Science Education, High School Students, Student Attitudes
Wilawan Phothong; Jiraporn Chaimongkol; Luecha Ladachart – Journal of Technology Education, 2023
This study examines the influence of design-based learning on 25 eighth-grade students' design-thinking mindsets, that is, on the mental outlook that they adopt habitually when they engage in design thinking. It also compares changes in design-thinking mindsets across individuals of different genders and different levels of experience in design.…
Descriptors: Design, Concept Formation, Learning Processes, Thinking Skills
Eilam, Billie; Yosfan, Merav; Lanir, Joel; Wecker, Alan J. – Journal of Museum Education, 2023
Few investigations of museums have examined the potential of varying displays as related to learning outcomes. This study focused on two museum spaces, presenting different historical events and featuring different objects' characteristics and arrangements, as related to seventh- and eighth-graders' learning and experiences during a self-guided…
Descriptors: Museums, Student Attitudes, History Instruction, Exhibits
Jihoon Kang; Jina Kim – Journal of Baltic Science Education, 2024
While existing studies have underscored the educational benefits of generating explanatory hypotheses (EHs) in response to unexpected outcomes, empirical research on the underlying mechanisms driving their effectiveness in science learning remains limited. Thus, this study aimed to empirically examine the effectiveness of generating an EH for…
Descriptors: Science Instruction, Learning Processes, Protocol Analysis, Scientific Concepts
Gao, Yizhu; Zhai, Xiaoming; Andersson, Björn; Zeng, Pingfei; Xin, Tao – Research in Science Education, 2020
We applied latent class analysis and the rule space model to verify the cumulative characteristic of conceptual change by developing a learning progression for buoyancy. For this study, we first abstracted seven attributes of buoyancy and then developed a hypothesized learning progression for buoyancy. A 14-item buoyancy instrument was…
Descriptors: Learning Processes, Concept Formation, Middle School Students, Grade 8
Brady, Corey E.; Borromeo Ferri, Rita; Lesh, Richard A. – Investigations in Mathematics Learning, 2022
Mathematical modeling is a challenging and creative process. If one considers only interim or final solutions to modeling problems or interviews modelers afterward, often only their "explicit" models are accessible -- those expressed in work products or evinced in verbal and written reflections. The inner world of tacit knowledge and its…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Case Studies
Zhang, Tan; Wang, Yubing; Yli-Piipari, Sami; Chen, Ang – Research Quarterly for Exercise and Sport, 2021
Purpose: It is argued that the constructivist physical education has the potential to overcome socioeconomic (SES) constraints and promote learning. The purpose of this study was to determine the extent to which school SES-related class environmental factors influenced student learning in a constructivist physical education context. Methods:…
Descriptors: Physical Education, Constructivism (Learning), Prior Learning, Socioeconomic Status
Kutbay, Ekrem; Akpinar, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2020
This study explored the effects of modality, redundancy, and signaling principles in multimedia learning with abstract and concrete representations of an animation on learning in real middle school settings. Based on these principles of the cognitive theory of multimedia learning, ten types of treatment conditions were tested with a pre-test and…
Descriptors: Middle School Students, Multimedia Instruction, Multimedia Materials, Energy
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
Chen, Ouhao; Retnowati, Endah; Kalyuga, Slava – British Journal of Educational Psychology, 2020
Background: The worked example effect in cognitive load theory suggests that providing worked examples first followed by solving similar problems would facilitate students' learning. Using problem solving-worked example sequence is another way of implementing example-based instruction. Although research has demonstrated the superiority of worked…
Descriptors: Problem Solving, Cognitive Ability, Learning Processes, Teaching Methods
Roelle, Julian; Renkl, Alexander – Journal of Educational Psychology, 2020
Example-based learning often uses a design in which learners first receive basic instructional explanations of new principles and concepts and then examples thereof. In this sequence, it is crucial that learners self-explain by using the content of the basic instructional explanations to elaborate on the examples. Typically, learners are not…
Descriptors: Demonstrations (Educational), Self Concept, High School Students, Instructional Effectiveness
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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