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Fan, Yizhou; Tan, Yuanru; Rakovic, Mladen; Wang, Yeyu; Cai, Zhiqiang; Shaffer, David Williamson; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: Select and enact appropriate learning tactics that advance learning has been considered a critical set of skills to successfully complete highly flexible online courses, such as Massive open online courses (MOOCs). However, limited by analytic methods that have been used in the past, such as frequency distribution, sequence mining and…
Descriptors: MOOCs, Students, Learning Processes, Learning Strategies
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Nash, Padraig; Shaffer, David Williamson – Instructional Science: An International Journal of the Learning Sciences, 2013
Innovative professionals rely on a specific ways of thinking to solve the nonstandard problems that come up in practice (Goodwin, "Am Anthropol" 96(3):606-633, 1994; Schön, "The Reflective Practitioner: How Professionals Think in Action," 1983; "Educating the Reflective Practitioner: Toward a New Design for Teaching and…
Descriptors: Foreign Countries, Reflection, Epistemology, Mentors
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Shaffer, David Williamson; Resnick, Mitchel – Journal of Interactive Learning Research, 1999
Discusses authenticity as it is applied to educational interventions and argues that the concept should be analyzed more closely. Describes four kinds of authenticity; analyzes how computational media are well-suited to support different aspects of authentic learning; and discusses connectivity, modeling, and pluralism. Contains 75 references.…
Descriptors: Computer Assisted Instruction, Educational Environment, Educational Technology, Learning Processes