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Garris, Rosemary; Ahlers, Robert; Driskell, James E. – Simulation & Gaming, 2002
Presents a model of instructional games and learning that elaborates key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback; and types of learning outcomes that can be achieved. Discusses implications for the design and implementation of effective instructional games.…
Descriptors: Design Requirements, Educational Games, Learning Motivation, Learning Processes
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology